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PostPosted: 04 Jun 2008, 14:32     Post subject: New media
SP2D Leader
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New place in SP2D-Snow (this is a first map of SP2D, it was included in that early public demo release):
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PostPosted: 04 Jun 2008, 19:52     Post subject:
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Cool. :tup:

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PostPosted: 04 Jun 2008, 19:55     Post subject:
Skaarj Berserker
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Looks very nice and cold :o I must have missed the public demo before... but i'm waiting for the final release:tup:

Also is that translucent water a hud effect for underwater?


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PostPosted: 04 Jun 2008, 19:57     Post subject:
Nali Priest
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It gives me nostalgia of old games, and it's awesome.

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PostPosted: 04 Jun 2008, 23:37     Post subject:
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Platformer for the win :o

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PostPosted: 05 Jun 2008, 01:12     Post subject:
Skaarj Warlord
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Look really cool! :tup:

Can't wait to play it.

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PostPosted: 05 Jun 2008, 07:53     Post subject:
SP2D Leader
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Turboman wrote:
Also is that translucent water a hud effect for underwater?

No any special effects were added.


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PostPosted: 11 Aug 2008, 08:10     Post subject:
SP2D Leader
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SP2D-Crash.
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SP2D-Snow.
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PostPosted: 11 Aug 2008, 10:25     Post subject:
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nice


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PostPosted: 11 Aug 2008, 12:01     Post subject:
Skaarj Warlord
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Visuals - as always - stunning.

2 comments on gameplay things thou: could you add arrow above characters head pointing "you are here"? I got some problems finding player in the grassy shot. Another thing: shot with the hole in the floor - I HATE jumping puzzles. Man, I always got stuck.


Other than that - well, really looking forward to this pack! :tup:

One more question: will there be coop support? Is it still Oldskool-incompatible?

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PostPosted: 11 Aug 2008, 12:25     Post subject:
Nali Priest
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Cool. Hopefully you can save the game where you want, otherwise those jumping puzzles will be hell.

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PostPosted: 11 Aug 2008, 12:33     Post subject:
Skaarj Berserker
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One thing i don't like is the black void 'outside' the map - maybe some cool background or something?


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PostPosted: 11 Aug 2008, 14:02     Post subject:
SP2D Leader
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When you play, you won't lose your character out of view. Besides, player is crouching there. If you walk, grass ain't a problem at all.
I'm sorry to say that, but Carthage implemented a lot of jumping puzzles. I even had to ask him to make them a bit easier, though they still are quite hard.

The black void shows the plane which "cuts" the view. Don't know what colorful and fun I can place there. :P

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PostPosted: 11 Aug 2008, 14:53     Post subject:
Skaarj Warrior
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... any optimistic ETA? :) ...

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PostPosted: 11 Aug 2008, 15:10     Post subject:
SP2D Leader
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Nahand wrote:
... any optimistic ETA? :) ...

Circa 2008. :P

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