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[u1] [ut] FireStorm
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Turboman
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PostPosted: Sun Nov 25, 2007 2:22 pm    Post subject: [u1] [ut] FireStorm Reply with quote

Developer: Turboman
Status: Developing / Beta Testing


Synopsis: You escaped the planet only to find yourself captured by the UMS again. This time they're not only after you, but something much bigger. Operation Talon Hunter was just the beginning...
Features:
- 25+ levels featuring unique environments, including deserts, glaciers, underground cities and floating palaces.
- A complex story following up the events of Return To Napali.
- Fight the ruthless Skaarj and the Marine Commando troops, as well as completely new enemies.
- Several new and returning weapons at your disposal, Including dual weilding automags, tripbombs and a flamethrower.
Links:
- pretty much the same thread at: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1225322482
- imageshack gallery containing more pictures: http://img50.imageshack.us/gal.php?g=firestorm.jpg
- original 2006 trailer (thanks to Hypernl) http://www.youtube.com/watch?v=nyS2C8JSqe0&fmt=18
- october 2008 re-made trailer http://www.youtube.com/watch?v=54pnQHXukWY&fmt=18
- NEW! podcast interview by shivaxi http://www.unrealsp.org/forums/viewtopic.php?t=1203


Last edited by Turboman on Sat Nov 14, 2009 4:45 pm; edited 13 times in total
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Frieza
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PostPosted: Sun Nov 25, 2007 2:28 pm    Post subject: Reply with quote

D'oh.. and here you had me hoping it was the release thread Sad

Nice screens though, especially that middle eastern palace!
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UBerserker
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PostPosted: Sun Nov 25, 2007 2:29 pm    Post subject: Reply with quote

The Flamethrower is ****ing awesome. I want to live in that castle, and the Gala-like place is nice too (what's found in the bottom? Nitrogen?).
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Turboman
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PostPosted: Sun Nov 25, 2007 2:34 pm    Post subject: Reply with quote

Frieza wrote:
D'oh.. and here you had me hoping it was the release thread Sad

Nice screens though, especially that middle eastern palace!


haha, yeah i kinda expected people to think that on first thought Surprised
was a little late with updating, but i put up an estimated release date up on top (its still an "estimate" though Razz )


UBerserker wrote:
The Flamethrower is ****ing awesome. I want to live in that castle, and the Gala-like place is nice too (what's found in the bottom? Nitrogen?).


Glad you like the flamethrower, you might have noticed it has been slightly updated from the previous one, but it still works the same as i originally planned Twisted Evil

The palace will have luxury accomodations to serve anyone's needs Wink
including large bedrooms, a large dining room (picture) and lots of garden area's to stroll about Smile
oh, and did we mention there's even an obelisk (I kinda followed hellscrag's suggestion a few years back that every skyisland NEEDS an obelisk Razz )

the bottom of the "peak" is lots of fog and a glacier Very Happy its quite an usefull alternate route to the main fortress (which happens to be protected by a perimiter barrier), its pretty much more like bluff then gala in that sense.
oh and falling off the slippery glacier leads you to die in the mysterious fog-o-dewm Wink
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Kajgue
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PostPosted: Sun Nov 25, 2007 2:57 pm    Post subject: Reply with quote

That's nice!
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GenMoKai
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PostPosted: Sun Nov 25, 2007 3:05 pm    Post subject: Re: FireStorm Reply with quote

Turboman wrote:

Release date:
    Currently planned for early next year!



That will take a long time Sad Anyways Great so see some (i gues) new shots Very Happy
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Mick.B
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PostPosted: Sun Nov 25, 2007 3:19 pm    Post subject: Reply with quote

Great, btw are the shots going how the levels go on in game? Like the ship is maybe the last level now and that jungle one at the beginning of pack?
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-Visc-
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PostPosted: Sun Nov 25, 2007 4:06 pm    Post subject: Reply with quote

Is there a snake on the picture with the two kralls? Surprised
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Turboman
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PostPosted: Sun Nov 25, 2007 4:21 pm    Post subject: Reply with quote

Mick.B wrote:
Great, btw are the shots going how the levels go on in game? Like the ship is maybe the last level now and that jungle one at the beginning of pack?


naw it wasn't taken in chronological order, just random i guess.

-Visc- wrote:
Is there a snake on the picture with the two kralls? Surprised


yess i forgot to mention, those two krall are having snakes for lunch Wink

and if you're not carefull the snakes will have you for lunch Surprised
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Ultimate Weasel
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PostPosted: Sun Nov 25, 2007 4:28 pm    Post subject: Reply with quote

Very nice pics Turbo. 'Specially the flying (?) palace. OMG that skybox! Surprised
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Derdak2rot
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PostPosted: Sun Nov 25, 2007 4:49 pm    Post subject: Reply with quote

cant agree more , this is outstanding stuff , i really like the big white castle and the snowy map shot , thats "grand" design Smile
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Turboman
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PostPosted: Sun Nov 25, 2007 8:40 pm    Post subject: Reply with quote

Well glad you're liking it, i was pretty unsure about introducing both concepts. Tbh i figured people did not care for skycastles and mountains that much nowadays Surprised
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zbreaker
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PostPosted: Sun Nov 25, 2007 9:02 pm    Post subject: Reply with quote

F'ing incredible work Turbo. Those shots are nothing short of magnificent for the most part. Hopefully all will stay on track for early '08 Thumbs Up
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GTD-Carthage
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PostPosted: Sun Nov 25, 2007 9:11 pm    Post subject: Reply with quote

The palace kinda reminds me of Prince of Persia. Razz But that I don't really care - I LOVE that palace of yers, Turbo.

Turboman wrote:
yess i forgot to mention, those two krall are having snakes for lunch Wink

and if you're not carefull the snakes will have you for lunch Surprised

So that means someone's lunch is going to have the player for lunch. Razz ... I was just trying to be a little comical there. Is that a new pawn? Dope
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jackrabbit
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PostPosted: Sun Nov 25, 2007 9:31 pm    Post subject: Reply with quote

In one short sentence,
this project is going to be revoultionary for unreal.
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