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PostPosted: Mon Jan 11, 2010 5:24 pm     Post subject:
Skaarj Berserker
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gp wrote:
1. Will development continue on bug-fixes and the like if Turboman does go out of town for a while, as mentioned in the podcast?


I'm hoping all the bugs are gone when i release it and go out of town :B

gp wrote:
2. Related to 227 and UMenu, is Firestorm going to have its own executable or will we start Unreal like normal and under New > Campaign be able to choose Unreal, RTNP and Firestorm? I ask because I look at Firestorm as being an unofficial Unreal Map Pack and think it should be grouped together with Unreal and RTNP. :)


For playing, FS currently has:
a play option inside the standard oldskool menu (for UT)
a play option in the unrealgold menu
a custom unreal 1 menu for those vintage 224-226 users ;)
and for 227g it will support the extended singleplayer menu, it'll appear next to unreal and rtnp.


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PostPosted: Mon Jan 11, 2010 9:08 pm     Post subject:
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w00t enough. :tup:


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PostPosted: Mon Jan 11, 2010 9:46 pm     Post subject:
Skaarj Berserker
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Turboman wrote:
I'm hoping all the bugs are gone when i release it and go out of town :B


Meaning it WILL be released before you go out of town then? (please say yes!) :D

I'm glad to hear that Firestorm will start like every other pack in old skool. But then of course, I don't see any reason why it shouldn't. :tup:

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PostPosted: Tue Jan 12, 2010 12:51 am     Post subject:
Skaarj Lord
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Turboman wrote:
yeah not out of town yet (or out of the country actually ;) ), so far i haven't heard anything about it yet, so i'm pretty sure it might be still months away from now.


that sounds great. at least you will still have the time to work on the rest of this project. Keep up the good work Turboman, Shivaxi, and others involved with this. Best wishes to all of you. :)


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PostPosted: Mon Jan 25, 2010 6:56 am     Post subject:
Skaarj Warrior
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does anybody know the exact # of maps?


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PostPosted: Mon Jan 25, 2010 2:08 pm     Post subject:
Skaarj Warlord
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Um...almost 30 I believe. Very close to it at least. I know when I played I hit like 25, but Turboman has added a few more since then, so I can't give you an exact number...but yeah....it's close to 30 8)

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PostPosted: Tue Jan 26, 2010 2:38 am     Post subject:
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He added three to four maps to the original end of the pack at least, from what I've gathered since I played my version of it all the way through. From what he's told me about the ending and what I'm writing for the logs, it really completes the "trilogy" of Prisoner 849's story (Unreal,RTNP, Firestorm). Not even Epic could do it with as much justice.

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PostPosted: Tue Jan 26, 2010 3:56 am     Post subject:
Skaarj Warrior
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sweet :D


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PostPosted: Fri Feb 12, 2010 1:33 am     Post subject:
Skaarj Lord
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sooo..... any updates lately?
sorry, but the more I wait, the more excited I get. :lol:


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PostPosted: Fri Feb 12, 2010 4:14 pm     Post subject:
Skaarj Warlord
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http://erevolution.proboards.com/index. ... thread=157

:P 8)

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PostPosted: Fri Feb 12, 2010 10:48 pm     Post subject:
Skaarj Berserker
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Nice. Do you really think the estimated February release date will hold? If it does, it would be pure awesomeness. 8)

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PostPosted: Fri Feb 12, 2010 11:14 pm     Post subject:
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nice pawn.. why didn't you show that here? :)


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PostPosted: Sat Feb 13, 2010 3:59 pm     Post subject:
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Probably because showing every single pawn would be a spoiler. Oh well.

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PostPosted: Sat Feb 13, 2010 4:06 pm     Post subject:
Skaarj Warlord
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Pawn is a pawn... Just another mesh.
What made me curious is it's shadow... Not a blob shadow anymore...?

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PostPosted: Sat Feb 13, 2010 4:30 pm     Post subject:
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Looks like unwanted project leakage to me.


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