UnrealSP.Org

The premier site for Unreal single player news
It is currently Fri Sep 10, 2010 10:41 am

All times are UTC [ DST ]



Post new topic Reply to topic  [ 228 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 16  Next
Author Message
PostPosted: Wed Jun 24, 2009 3:17 pm     Post subject:
Skaarj Warlord
Skaarj Warlord
User avatar

Joined: Tue Nov 13, 2007 8:01 pm
Posts: 589
Location: Behind you!!
Report.

Gametype - Done,
New almost-no-HUD - Almost done. Need's a lil tweeking.
Dialog scripts - Almost done.
First map in development, ISV-Dragonfly. Concept and geometr almost done and planning.
End map - Complete.
New music - 1/3 done.

There're gonna be 3 small maps, 2 very similar, and fourth map is the ending map.

Screenshots of staircase leading to the bridge and of the outside ship.

Image

Image

_________________
We are unsolicited distortion in a pure absence of anything.


Top
 Profile  
 
PostPosted: Wed Jun 24, 2009 4:07 pm     Post subject:
Skaarj Warlord
Skaarj Warlord
User avatar

Joined: Tue Jun 24, 2008 6:51 pm
Posts: 997
Location: Behind You! =P
holy crap...you've come a long way in the short amount of time dude..those shots look excellent! :D :tup:

_________________
Image Image


Top
 Profile  
 
PostPosted: Wed Jun 24, 2009 5:46 pm     Post subject:
Administrator
Administrator
User avatar

Joined: Mon Nov 12, 2007 9:39 am
Posts: 613
Location: Szczecin
Nice stuff :).

_________________
Madness, as you know, is like gravity…all it takes is a little push!
Image
http://turniej.unreal.pl/portfolio


Top
 Profile  
 
PostPosted: Wed Jun 24, 2009 6:24 pm     Post subject:
Founder
Founder
User avatar

Joined: Sun Nov 11, 2007 7:14 pm
Posts: 3606
Location: In a random access memory of dreams
Very quick.

Regarding the music, yes, you may have to use an Oldskool gametype to avoid the menu music coming on... so, when coding your own gametype, extent singleplayer2 rather than singleplayer.

UBerserker wrote:
Disregard what I said then. Still, DV and other packs have it! :B


Actually, Deja Vu doesn't use it. Deja Vu uses olroot.null. I try to be consistent. :)

_________________
Image
Life is what you make of it.


Top
 Profile  
 
PostPosted: Wed Jun 24, 2009 7:23 pm     Post subject:
Nali Rabbit
Nali Rabbit
User avatar
Online

Joined: Sun Nov 11, 2007 9:00 pm
Posts: 3832
Location: In a regime-I MEAN Italy.
Shaping up pretty nicely. I really like the first shot, pretty Unreal-ish.

_________________
Almagest
Image
Mr. Prophet at BU wrote:
She wears a suspicious amount of red and can see Russia from her house.


Top
 Profile  
 
PostPosted: Wed Jun 24, 2009 7:31 pm     Post subject:
Moderator
Moderator
User avatar

Joined: Mon Nov 12, 2007 3:11 pm
Posts: 1787
Location: <? ERROR $!&
Both shots look very promising.. keep up the good work! :tup: :tup: :tup:
Lookin' forward to this one for sure!


Top
 Profile  
 
PostPosted: Wed Jun 24, 2009 8:36 pm     Post subject:
Skaarj Warlord
Skaarj Warlord
User avatar

Joined: Tue Nov 13, 2007 8:01 pm
Posts: 589
Location: Behind you!!
Hah... Wait till you see the first maps' gameplay. Not a single shot fired and a lot stuff to be done.

IF I'll manage... Triggers, triggers everywhere...

Edit:

Couldn't resist.

Small music theme.

http://www.sendspace.pl/file/1KFQDyA3/

Make it loud.

_________________
We are unsolicited distortion in a pure absence of anything.


Top
 Profile  
 
PostPosted: Thu Jun 25, 2009 11:07 pm     Post subject:
Skaarj Warlord
Skaarj Warlord
User avatar

Joined: Tue Nov 13, 2007 8:01 pm
Posts: 589
Location: Behind you!!
K, I'm close to finishing first maps' geometry. What is more, I've done making scripts for the gameplay. Hope it's not buggy. Works on my UT. I'm a crapy scripter. :/

In any case, here.

Image

And one more thing, hope you like heavy music. 'Cos that's what you gonna hear.

Goodnight. Wish me luck on tommorows' exam :p 12 o'clock GMT + 1.

_________________
We are unsolicited distortion in a pure absence of anything.


Top
 Profile  
 
PostPosted: Thu Jun 25, 2009 11:14 pm     Post subject:
Founder
Founder
User avatar

Joined: Sun Nov 11, 2007 7:14 pm
Posts: 3606
Location: In a random access memory of dreams
Good luck tomorrow. I hope you haven't compromised your revision too much for this contest.

As to the build, you seem to have been very industrious...! As to the music, please try to use an existing Unreal/RtNP/UT UMX if at all possible, unless you've created the music yourself.

_________________
Image
Life is what you make of it.


Top
 Profile  
 
PostPosted: Thu Jun 25, 2009 11:46 pm     Post subject:
Skaarj Warlord
Skaarj Warlord
User avatar

Joined: Fri Nov 16, 2007 3:05 pm
Posts: 520
I really like that last shot, nice work :tup:


Top
 Profile  
 
PostPosted: Fri Jun 26, 2009 2:16 am     Post subject:
Skaarj Berserker
Skaarj Berserker
User avatar

Joined: Sun Nov 11, 2007 9:25 pm
Posts: 319
Location: Spire Village
Looking quite nice...of course I am totally impartial in my role as judge...good work :tup:

_________________
Old as Dirt


Top
 Profile  
 
PostPosted: Fri Jun 26, 2009 7:45 am     Post subject:
Skaarj Warlord
Skaarj Warlord
User avatar

Joined: Mon Nov 12, 2007 9:43 am
Posts: 745
Good work, I like the first shot with the cables and the stair most. :tup:


Top
 Profile  
 
PostPosted: Fri Jun 26, 2009 3:09 pm     Post subject:
>:E
>:E
User avatar

Joined: Sat Dec 15, 2007 12:46 am
Posts: 2292
Looking quite nice, though I noticed that there's a TON of hazard paint everywhere! I think you could tone the amount of that down quite a lot, especially on things like the railings where it wouldn't be useful (and the big pieces on the walls). You're mostly going to see that stuff in places where there's actually something dangerous; try to keep that in mind.


Top
 Profile  
 
PostPosted: Fri Jun 26, 2009 6:32 pm     Post subject:
Skaarj Warlord
Skaarj Warlord
User avatar

Joined: Sun Mar 15, 2009 10:18 am
Posts: 859
Location: England, like you care
Hellscrag wrote:
As to the music, please try to use an existing Unreal/RtNP/UT UMX if at all possible, unless you've created the music yourself.


Read this:

qtit wrote:
New music - 1/3 done.


I asume this means he made it himself. Good music anyway, I just hope you have a map to fit in with it.

Waffnuffly wrote:
You're mostly going to see that stuff in places where there's actually something dangerous; try to keep that in mind.


I can see why it's on the doorframe... It hurts smacking your head on one of them. :lol:

_________________
Image
If you plan for the worst you can take anything extra as a bonus.


Top
 Profile  
 
PostPosted: Fri Jun 26, 2009 8:30 pm     Post subject:
Nali Rabbit
Nali Rabbit
User avatar
Online

Joined: Sun Nov 11, 2007 9:00 pm
Posts: 3832
Location: In a regime-I MEAN Italy.
Nice texturing. At first it was like seeing a shot of the Prometheus's engine chamber.

_________________
Almagest
Image
Mr. Prophet at BU wrote:
She wears a suspicious amount of red and can see Russia from her house.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 228 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 16  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group