UnrealSP.Org

The premier site for Unreal single player news
It is currently Wed Sep 08, 2010 10:22 pm

All times are UTC [ DST ]



Post new topic Reply to topic  [ 228 posts ]  Go to page Previous  1 ... 11, 12, 13, 14, 15, 16  Next
Author Message
PostPosted: Wed Sep 16, 2009 3:07 pm     Post subject:
Skaarj Warlord
Skaarj Warlord
User avatar

Joined: Mon Nov 12, 2007 8:42 pm
Posts: 608
Location: Somewhere lost in Na-Pali
i guess the 3d map is going to show "you are here"?

_________________
Image

Quote:
Oh there's always new flares.


Top
 Profile  
 
PostPosted: Wed Sep 16, 2009 3:18 pm     Post subject:
Moderator
Moderator
User avatar

Joined: Mon Nov 12, 2007 3:11 pm
Posts: 1783
Location: <? ERROR $!&
PDA version of Unreal... :P


Top
 Profile  
 
PostPosted: Wed Sep 16, 2009 5:56 pm     Post subject:
Skaarj Warlord
Skaarj Warlord
User avatar

Joined: Tue Nov 13, 2007 8:01 pm
Posts: 587
Location: Behind you!!
{WINGS}Zombiehunter wrote:
i guess the 3d map is going to show "you are here"?


You remember Descent? That kind of map. When you download a file of an area, a labyrinth for example, you can easily find a path through it. With the "You Are Here" thingy.

_________________
We are unsolicited distortion in a pure absence of anything.


Top
 Profile  
 
PostPosted: Wed Sep 16, 2009 7:52 pm     Post subject:
Skaarj Berserker
Skaarj Berserker
User avatar

Joined: Sun Nov 11, 2007 10:12 pm
Posts: 324
Location: Pervert.
qtit wrote:
You remember Descent?


I loved that game. :D

_________________
This is my funny signature joke. Isn't it hilarious?
Image


Top
 Profile  
 
PostPosted: Thu Sep 17, 2009 12:21 am     Post subject:
>:E
>:E
User avatar
Online

Joined: Sat Dec 15, 2007 12:46 am
Posts: 2291
Lightning Hunter wrote:
qtit wrote:
You remember Descent?


I loved that game. :D

Shit yeah!


Top
 Profile  
 
PostPosted: Thu Sep 17, 2009 7:46 am     Post subject:
Skaarj Warlord
Skaarj Warlord
User avatar

Joined: Tue Nov 13, 2007 8:01 pm
Posts: 587
Location: Behind you!!
Waffnuffly wrote:
Lightning Hunter wrote:
qtit wrote:
You remember Descent?


I loved that game. :D

Shit yeah!

Um, yea.

I'm still not sure if it's going to work though. It doesn't so far... :/

_________________
We are unsolicited distortion in a pure absence of anything.


Top
 Profile  
 
PostPosted: Thu Sep 17, 2009 12:29 pm     Post subject:
Skaarj Warlord
Skaarj Warlord
User avatar

Joined: Mon Nov 12, 2007 8:42 pm
Posts: 608
Location: Somewhere lost in Na-Pali
I never played it xD but oh well I kind of get it.

_________________
Image

Quote:
Oh there's always new flares.


Top
 Profile  
 
PostPosted: Thu Sep 17, 2009 1:13 pm     Post subject:
Skaarj Warlord
Skaarj Warlord
User avatar

Joined: Tue Nov 13, 2007 8:01 pm
Posts: 587
Location: Behind you!!
{WINGS}Zombiehunter wrote:
I never played it xD but oh well I kind of get it.


http://www.youtube.com/watch?v=xbk9Aw9w ... re=related

http://www.youtube.com/watch?v=XXCn5QcS ... PL&index=6 - he's good.

So you'd know what you've missed :P Brilliant game. The music, atmosphere and gameplay. Strafeing in 4 directions, rotation in yaw, pitch and roll all at once? Try it without using the mose :D (and using a mouse is a bad idea... Joystick, better.)

Ond now imagine a map in that game. Also rotateamble in all directions. Trying to do someting like it.

Edit:

ON a PDA screen :P That's the difficulty 'ere.

Edit2:

K, got problem with one function in HUD (Canvas):
Unreal Wiki wrote:
DrawClippedActor (Actor (UT) A, bool WireFrame, int X, int Y, int XB, int YB, optional bool ClearZ)
Same as DrawActor(), but only draws within the rectangle specified by X, Y, XB and YB.

And when I do like this:
Code:
Canvas.DrawClippedActor(Q, False, Canvas.ClipX*0.4, Canvas.ClipY*0.4, Canvas.ClipX*0.6, Canvas.ClipY*0.6, True);


It SHOULD show only a part of a model, but it renders nothing. Anyone knows something about it? Raven maybe?? :D

_________________
We are unsolicited distortion in a pure absence of anything.


Top
 Profile  
 
PostPosted: Thu Sep 17, 2009 4:05 pm     Post subject:
Administrator
Administrator
User avatar

Joined: Mon Nov 12, 2007 9:39 am
Posts: 613
Location: Szczecin
So you wand to render it on HUD or on PDA (ST doesn't have DrawClippedActor)?. Anyway I've never used it, but I assume that exactly like DrawActor you have to change actor location (like in weapon code).

_________________
Madness, as you know, is like gravity…all it takes is a little push!
Image
http://turniej.unreal.pl/portfolio


Top
 Profile  
 
PostPosted: Thu Sep 17, 2009 4:55 pm     Post subject:
Skaarj Warlord
Skaarj Warlord
User avatar

Joined: Tue Nov 13, 2007 8:01 pm
Posts: 587
Location: Behind you!!
Raven wrote:
So you wand to render it on HUD or on PDA (ST doesn't have DrawClippedActor)?. Anyway I've never used it, but I assume that exactly like DrawActor you have to change actor location (like in weapon code).


Aaand that's what I did. I attached perfectly my model, made it on DrawActor, it was where it supposed to be. But DrawActorClipped doesn't work... Dunno why.

And that would be pity if it didn't work.

_________________
We are unsolicited distortion in a pure absence of anything.


Top
 Profile  
 
PostPosted: Thu Sep 17, 2009 5:16 pm     Post subject:
>:E
>:E
User avatar
Online

Joined: Sat Dec 15, 2007 12:46 am
Posts: 2291
qtit wrote:
http://www.youtube.com/watch?v=XXCn5QcSdzQ&feature=PlayList&p=8DEA55F67829DE5A&playnext=1&playnext_from=PL&index=6 - he's good.

Hahaha are you kidding, he flies around erratically and wastes Gauss ammo when there's energy rechargers right next door (without even trying to snipe) and gets HIT BY A PROXIMITY BOMB (though I think he was still invulnerable at least)... err... uh, sorry. Yeah I really, really play Descent a lot :I It's probably my favorite shooter of all time for gameplay.

Why the hell aren't there more 360-degree shooters?

Anyway, good luck getting the "automap" to work. I dunno how useful it would be in-game for anyone with decent memory, but it sure would be a cool feature.

Are you planning to get a job in the game industry (if you don't have one already)? With all the work you've done just for this project alone I'm sure you could stack up a REALLY impressive portfolio, I mean damn.


Top
 Profile  
 
PostPosted: Thu Sep 17, 2009 6:40 pm     Post subject:
Skaarj Warlord
Skaarj Warlord
User avatar

Joined: Tue Nov 13, 2007 8:01 pm
Posts: 587
Location: Behind you!!
Waffnuffly wrote:
Are you planning to get a job in the game industry (if you don't have one already)? With all the work you've done just for this project alone I'm sure you could stack up a REALLY impressive portfolio, I mean damn.


I'd really like to. But I have no, and I mean NO experience with any kind of computer industry, no sufficient papers (I mean, well, I didn't study anything that would have any connection with computer industry exept my high school 4 on computer studies), and things I do are like "Copy'n Paste" from the net stuff... :D I'm learning on this project. I have no scripting experience, I know no C++, java, php, or whatever... So... No... There's no way for me to end up in this brand.

Edit: Shit I really messed that post up...

_________________
We are unsolicited distortion in a pure absence of anything.


Top
 Profile  
 
PostPosted: Thu Sep 17, 2009 6:48 pm     Post subject:
>:E
>:E
User avatar
Online

Joined: Sat Dec 15, 2007 12:46 am
Posts: 2291
You have lots of design skill and potential, and you already know a lot more about coding than I do. I think you'd be surprised at how little importance knowledge of programming has these days if you market yourself to your strengths and have content to show for it. Not everyone who works on games is an engineer, after all.


Top
 Profile  
 
PostPosted: Mon Oct 26, 2009 4:42 pm     Post subject:
Skaarj Lord
Skaarj Lord
User avatar

Joined: Sun Aug 03, 2008 10:07 pm
Posts: 154
You know Q, we'd love it if you could provide a new screenshot for us to drool over. We haven't seen any build shots since the six week contest. No pressure, it just seems like you've been working on the interface and fine details more than you've been brushifying.

_________________
Current Project: WTF7— Raknir Mine. 78% complete. Development halted.


Top
 Profile  
 
PostPosted: Tue Oct 27, 2009 9:00 pm     Post subject:
Skaarj Warlord
Skaarj Warlord
User avatar

Joined: Tue Nov 13, 2007 8:01 pm
Posts: 587
Location: Behind you!!
I don't have much time, Lol_Peanuts, but you can be sure that when I find some, I'm onto something. K?

Image

_________________
We are unsolicited distortion in a pure absence of anything.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 228 posts ]  Go to page Previous  1 ... 11, 12, 13, 14, 15, 16  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group