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Post Posted: 13 Jan 2015, 01:06
Post Posted: 14 Jan 2015, 01:33
Post Posted: 19 Jan 2015, 22:35
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 19 Jan 2015, 22:46
Post Posted: 20 Jan 2015, 00:57
Mister_Prophet wrote:I'm thinking a collaboration project just needs a good central theme, active participants, and the right motivation. Deja Vu was done in...what, a month?Problem is finding someone willing to get the ball rolling. Or the time to. I'd take the task myself and maybe in the past I should have organized one anyway. I like these kinds of things, generally. If I had the time this is what I would do: Secretly make a HUB level. Just....sit down, and make a HUB/Nexus kind of thing. I wouldn't tell anyone about it. I would just make it. And when it was done I would take screenshots and upload it and make a thread. And in that thread I would say, Papa is announcing a collaboration project. The story is ___ and here is the central map. I have ___ exits and I need ___ mappers to make a single level that contains its own story with an exit that returns to this HUB, in which case the player can play another map. The only catch is dot dot dotOr something.
BUFF SKELETON wrote:If you're gonna ban custom content I'm all for that, but it's absolutely trivial to implement a simple trigger to wipe a player's inventory, so I would do that at the minimum for hub links.
Post Posted: 20 Jan 2015, 01:39
Post Posted: 20 Jan 2015, 17:35
Post Posted: 20 Jan 2015, 18:20
Post Posted: 20 Jan 2015, 19:03
Post Posted: 21 Jan 2015, 00:54
Post Posted: 21 Jan 2015, 00:55
BUFF SKELETON wrote:I think it would be fun to do mapping improv. One guy has a week to make part of a map before handing off, who has a week to add on to it as much as they want, in whatever way they want, and take the story in any direction... until the week is up, where they hand it off, and so on. You could rotate through all interested parties a few times if you wanted more time to really build more content. Ultimately, you'd wind up with a sort of game of telephone in UED and it could be a lot of fun!
Post Posted: 21 Jan 2015, 01:12
Post Posted: 21 Jan 2015, 07:16
Post Posted: 21 Jan 2015, 08:04
Post Posted: 21 Jan 2015, 08:59
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