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The future of Upcoming Maps

For discussion about UnrealSP.org itself.

Moderators: ividyon, Semfry, zYnthetic

What is the future of the 'Upcoming Maps' feature on the main site?

Separate from forums and make it a full site feature w/ PiP thread links for user comments
11
73%
Cut and replace with a forum link to "Projects in Production"
4
27%
Other (specify...)
0
No votes
 
Total votes: 15

User avatar Raven
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Subject: Re: The future of Upcoming Maps

Post Posted: 10 Jul 2013, 23:06

IMO saying "Yeah we're here" without releasing stuff could be as annoying as lack of updates. What could be done is sort system by default from last updated, advantage is that You still can access everything from page, sort it as You want, etc.
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gopostal
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Subject: Re: The future of Upcoming Maps

Post Posted: 11 Jul 2013, 02:02

There needs to be an 'active' and 'passive' split in the development section. A project is active by default until/unless the developer fails to update the thread in a given time period. When that occurs it is moved into the passive section where it is understood that development is stalled or stopped. That would save 1/4 of the posts as they are "Is this project dead?" or something to that effect.

User avatar TheIronKnuckle
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Subject: Re: The future of Upcoming Maps

Post Posted: 11 Jul 2013, 10:12

Personally I reckon the most pressing issue is that people still aren't following a standard screenshooting format. The page looks messy and unprofessional with dead links and tiny thumbnails or different sizes. The page was better back when Scraggybabes was doing it all by himself! :lol:
Screenies are supposed to be a set resolution (can't remember which) at a 4:5 aspect ratio, with the 4 pixel white border iirc
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gopostal
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Subject: Re: The future of Upcoming Maps

Post Posted: 11 Jul 2013, 16:23

I wish I could +1 a post. Iron nailed a big issue of standardization. This section ought to look like ModDB, easily navigated and formatted. It would encourage developers to post work too.

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