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Moderators: ividyon, Semfry, zYnthetic
Post Posted: 30 Oct 2013, 23:24
salsaSkaarj wrote:I've always found the Upcoming Maps forum a bit problematic. Lots of info on a map (or pack) being developed, and once it's released, a new topic started in another forum ... but a released map usually gets an overhaul (or 2)
salsaSkaarj wrote:Current description = General Gameplay For gameplay advice and broader discussion of single-player Unreal, including mods and mutations that alter the game.With this in mind I've written stuff about existing maps without gameplay changes in that Forum. (e.g. Ortican). Where would I have to write about a new map I've played now? (e.g. Skaarj Tower on 227? difficulty=6) Basically I see no difference, both are standard gameplay with 227 using a more difficult setting (which actually is gameplay-changing), and fit in the gameplay Forum.My point is that I would keep standard gameplay and modified gameplay (through mods, mutators) separated (which would imply 2 forums).
Post Posted: 30 Oct 2013, 23:39
Post Posted: 30 Oct 2013, 23:46
ebd wrote:Maybe it is just because my own project, firetrucks, is a bit of a weird one. It isn't a mapping project, but it isn't a mutator mod either, but it can have huge effects on gameplay. Where does it belong? Under the proposed schema, in Content Creation, but then where do editor questions go?
ebd wrote:My vision for an ideal board setup may differ from ividyon's, but it isn't the end of the world or even a big deal.
Post Posted: 31 Oct 2013, 00:23
Post Posted: 31 Oct 2013, 00:25
Post Posted: 31 Oct 2013, 03:11
Post Posted: 31 Oct 2013, 15:09
Post Posted: 01 Nov 2013, 00:11
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