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Question regarding Unrealsp.orgs new site

For discussion about UnrealSP.org itself.

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User avatar Nalisavior
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Subject: Question regarding Unrealsp.orgs new site

Post Posted: 02 Aug 2017, 07:43

It has now been a few years since Unrealsp.org's website was updated to a new format and still the functionality of most of the pages through the drop down menus have not been implemented/ restored?
Can someone port over the old legacy websites custom map reviews, fan art, item and monster descriptions and unreal universe short stories? Or is that more difficult than I assume? Would be nice to have the website fully functioning again.

I mean no disrespect to the administrators as I am aware they live busy IRL lives, just curious what the hold up is after a few years? Thanks for your replies in advance. :tup:

User avatar Nalisavior
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Subject: Re: Question regarding Unrealsp.orgs new site

Post Posted: 18 Nov 2017, 01:23

Can anyone respond?

Diego96
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Subject: Re: Question regarding Unrealsp.orgs new site

Post Posted: 18 Nov 2017, 04:19

Legacy website is working fine and I still find it cozy. I don't see much reason for the extra work since there are barely any people updating the site.

However, I wish we had a news page here.

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Subject: Re: Question regarding Unrealsp.orgs new site

Post Posted: 18 Nov 2017, 18:53

Diego96 wrote:Legacy website is working fine and I still find it cozy. I don't see much reason for the extra work since there are barely any people updating the site.

However, I wish we had a news page here.


I kind of wish the legacy web site would make a full-fledged return. I really don't know why it was replaced at all. Maybe if this site were complete I would feel different, but being in this half-finished state with no news page, no map reviews, and no articles is kind of a waste. I thought the old site had everything we needed... I know the legacy site is still there (and I use it on a regular basis), but I think the lack of obvious features on the new site has scared away potential new members.

I guess this site represents the general state of the Unreal community right now: Incomplete and Broken. Just like Firestorm, TCO, etc...

Oh well.
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Subject: Re: Question regarding Unrealsp.orgs new site

Post Posted: 18 Nov 2017, 19:44

The Unreal community is just past the red line.

watcher_of_the_skies
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Subject: Re: Question regarding Unrealsp.orgs new site

Post Posted: 18 Nov 2017, 19:45

What do you mean by sayin' this?

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Subject: Re: Question regarding Unrealsp.orgs new site

Post Posted: 18 Nov 2017, 20:40

He means it's on life support!

Well it's a matter of perspective. On the one hand (when compared to the Doom or Quake communities for example), it's clear that our community is very small (although there's more than just UnrealSP: OldUnreal is still going and of course the multiplayer side of things with UT99 is still quite strong - relatively speaking); on the other hand, 2017 saw the release of Project Xenome: Interloper which is widely seen as being one of the best - perhaps even the greatest - Unreal single player campaign ever. Some people are hyperactive and projects like Excessive Unreal 2, G59, RTNP:UE HD, and Lightning Hunter's Cut of Paci's Redeem Your Space are truly massive and show more the enduring appeal of Unreal/UT than anything else, even if the concerned demographic is limited.

It would be good to have some more teens being active here I guess - they usually have more time on their hands :P but what is there is there for the long haul. Not like we never see new active users, either - and some nice little surprises like Acerak and Ascension. I hope the Unreal 227 RPGdev project will come to completion, too. Among others...

As for The Chosen One and Firestorm - something will come out of them. Maybe not in a completed form (though there's still hope), but something more than just screenshots.

I have not given up the UED Game of Telephone map either, and neither has someone else who is also making a substantial contribution. Just have to accept we do MUCH MORE than mapping in our lives - so it takes its sweet time.
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Subject: Re: Question regarding Unrealsp.orgs new site

Post Posted: 18 Nov 2017, 21:23

Sat42 wrote:I have not given up the UED Game of Telephone map either, and neither has someone else who is also making a substantial contribution. Just have to accept we do MUCH MORE than mapping in our lives - so it takes its sweet time.

Sat42 overload! \o/ That's really good news, I really like(d) the idea of collaborative maps. Unforchers II will come eventually, too, as I'm still working on it. Because of threads like these and unfulfilled promises like my old "Shadow's Arrival", I held back creating a topic about it. Though, me and my buddies are at least 6 maps deep!
The Unforchers will come again soon...

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Subject: Re: Question regarding Unrealsp.orgs new site

Post Posted: Yesterday, 13:23

Yes, life support, that's what I meant to say with red line.

People here are still expecting the likes of TCO and Firestorm to be finished but I'm sure both mods' authors don't give a damn about those anymore. They found a job, they are overly busy, and they likely don't think it's worth dealing with a pretty small community. Remember also back in the day, when Residual Decay was announced, how some people said that Red Nemesis would be in a way able to finish it because they were "Red Nemesis"?

I don't give a shit if Firestorm lacks an ending, the rest of the mappack will be good enough to be released as it is, most of the maps have been completed since ages.


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