Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: Mister_Prophet, Hellscrag, Frieza
Post Posted: 09 Mar 2010, 21:56
Post Posted: 09 Mar 2010, 22:11
Post Posted: 09 Mar 2010, 23:10
jetv435 wrote:The link on the USP page navigation bar needs to be fixed, as it still links to the old address.
Post Posted: 09 Mar 2010, 23:15
Post Posted: 09 Mar 2010, 23:29
Mister_Prophet wrote:It should probably be restated that none of the previous members of Team USP that signed on to Residual Decay are active on the project any longer.
Post Posted: 09 Mar 2010, 23:32
Post Posted: 09 Mar 2010, 23:56
Post Posted: 10 Mar 2010, 00:18
Post Posted: 10 Mar 2010, 10:03
Post Posted: 10 Mar 2010, 11:10
Hellscrag wrote:Hmph. I'd have to give that some thought, as to do that would be to finally say goodbye to any aspirations we might have had to make something distinct out of BfNP, including its interesting story - no small decision. I do, however, share your concerns about the potential lack of initiative to do anything substantial with the BfNP content post-RD. I'd like to hear from more members of the BfNP team on this matter, if there are any around.
Hellscrag wrote:Another thing to consider (I see you alluded to it) is the potential clash of themes. My icy town map is meant to be idyllic and is not laid out to function as a combat map (being the first map of the pack, before the serious events of the story kick off). The other maps, meanwhile, are very colourful and clasically Na Pali in theme, albeit a lot more detailed and not as derivative as those in Deja Vu. Are they compatible with the atmosphere you had intended for RD?
Post Posted: 10 Mar 2010, 11:50
Post Posted: 10 Mar 2010, 12:19
NicolasEymerich wrote:Hello there
Post Posted: 10 Mar 2010, 18:21
Post Posted: 10 Mar 2010, 19:22
Post Posted: 10 Mar 2010, 19:37
Return to “Team UnrealSP Public”
Users browsing this forum: No registered users and 1 guest