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SP2D needs coders

Posted: 02 May 2012, 17:18
by diamond
SP2D is approaching beta-version status, maps geometry is basically done. We need to tweak some gameplay elements and monster/items balance.

What thwarts our progress is a bug with save/load. After save/load player becomes unable to change current weapon and fire. kea and me don't have enough time to code for this project, that's why we are seeking for other coders to help. SP2D codebase is quite old, and most probably you will not receive any answers from original code's author, kea, because he's forgot all implementation details so far. Thus, it will be 'search and destroy bug' mission for those brave coders who will to dive into a few years old code of SP2D gametype.

Also, coders who will help us will become early beta-testers, for obvious reasons. They'll have a say in a discussion of SP2D in general, their ideas will be listened.

Re: SP2D needs coders

Posted: 02 May 2012, 23:29
by ebd
Serialization in Unrealscript isn't a specialty of mine, but I would be willing to take a look.

Re: SP2D needs coders

Posted: 03 May 2012, 06:46
by diamond
You're in team already, aren't you? :) Please check if you can access private SP2D forums, they've been unhidden recently.

Re: SP2D needs coders

Posted: 03 May 2012, 07:45
by ebd
If memory serves I made some tiny portion of a map eight years ago and that earned me a spot on the team page on a technicality, so I wasn't so sure people even remembered my supposed association with the project. Sana did add me to the SP2D usergroup a while back though.

Re: SP2D needs coders

Posted: 04 Jun 2012, 05:08
by []KAOS[]Casey
Bring it on. Finding bugs is my speciality

Re: SP2D needs coders

Posted: 04 Jun 2012, 11:44
by diamond
ebd reportedly fixed it already. However, we will use your help if needed.

Re: SP2D needs coders

Posted: 05 Jun 2012, 09:38
by []KAOS[]Casey
Sad times. I'm actually curious to look over the codebase for the hell of it, and maybe find potential overlooked bugs.

I guess I could wait for release!