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[released][ut] SP2D - Singleplayer in 2D

Public forum for discussion of kea et al's SP2D project.

Moderators: Frieza, GTD-Carthage, kea

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [released][ut] SP2D - Singleplayer in 2D

Post Posted: 09 Aug 2012, 13:01

Okay it worked. Now there are six Krall and I'm out of ammo!
ImageImage

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: [released][ut] SP2D - Singleplayer in 2D

Post Posted: 09 Aug 2012, 13:01

Damn this is really fun mod, I'm certainly gonna try mapping for that one!

Tho, there should be one more camera movement -> move forward or backward depending on the rotation of the player. If a player is rotated forward camera moves a bit forward, if the player is rotated backwards, camera goes backward.

User avatar AndryxaXP
Skaarj Warrior Skaarj Warrior
Posts: 90
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Location: Moldova

Subject: Re: [released][ut] SP2D - Singleplayer in 2D

Post Posted: 09 Aug 2012, 13:21

on which version of the unreal place?

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: [released][ut] SP2D - Singleplayer in 2D

Post Posted: 09 Aug 2012, 14:17

There's a read me. Unreal Tournament 436.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [released][ut] SP2D - Singleplayer in 2D

Post Posted: 09 Aug 2012, 14:40

Cutscene bug strikes again: in the Na Pali level the difficulty reverts to Medium. Everything feels so easy as hell now haha.
ImageImage

User avatar makemeunreal
Banned Banned
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Subject: Re: [released][ut] SP2D - Singleplayer in 2D

Post Posted: 09 Aug 2012, 15:10

Fakye
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [released][ut] SP2D - Singleplayer in 2D

Post Posted: 09 Aug 2012, 15:19

Haha the very shot of the game looks like Bulletstorm on UE1 :)
[spoiler]Image[/spoiler]

But yeah finished.
Somewhat glitchy (glitches like your "telefrags" when you change locations throughout doors or red arrows, ammo regenerating all of a sudden and the cutscene bug which reverts the difficulty to Medium) but I think the pack is definitely way more fun on Medium because you can actually play the thing like in Contra/Shadow Complex/Metal Slug, where you can rush through the enemies instead of staying back and camping all the time. UNLESS the Krall are really stronger than anyone else.
ImageImage

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: [released][ut] SP2D - Singleplayer in 2D

Post Posted: 09 Aug 2012, 15:45

Okay, I have finished it and it was freaking cool. One of the best I played in years. Still, bit buggy (for example one of the tentacles rotated in Yaw and shot me from background - last level I think, on the platforms, some doors not working correctly) but beside that, oh my Gawd!

And I got a hat.

Image

Anyway, keep it up, and if you need any more mappers, semi-advanced coders, you can count me in.

User avatar Buff Skeleton
>:E >:E
Posts: 4173
Joined: 15 Dec 2007, 00:46

Subject: Re: [released][ut] SP2D - Singleplayer in 2D

Post Posted: 09 Aug 2012, 16:37

Wow, awesome stuff, congrats on the release! Downloading now and really looking forward to playing this stuff :tup:
Image

Loke
Skaarj Scout Skaarj Scout
Posts: 39
Joined: 11 Jan 2008, 23:20
Location: Sweden
Contact:

Subject: Re: [released][ut] SP2D - Singleplayer in 2D

Post Posted: 09 Aug 2012, 17:49

Finished it. I liked it. The last few maps were definitely the best both in design and gameplay.
I ran into a few glitches which was mostly related to the usable doors in that occasionally they'd refuse to work properly unless you spammed the use key a billion times. There was also a part near the very end in which the Tentacles and Skaarj Troopers could hit me even though we weren't even on the same path. Annoying but made it kinda challenging. :o

Also, is there a way to change the mouse sensitivity? As it is now is way too fast and twitchy for me.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [released][ut] SP2D - Singleplayer in 2D

Post Posted: 09 Aug 2012, 19:13

Creatures with ranged attacks can hit you from other places. Also all the maps before the cutscene are definitely harder than the three last ones - it seems like almost every enemy has their HP boosted (especially Krall).
ImageImage

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
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Subject: Re: [released][ut] SP2D - Singleplayer in 2D

Post Posted: 09 Aug 2012, 20:02

Wait... is this the same as this?
https://www.youtube.com/watch?v=rl5bruQCly0

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [released][ut] SP2D - Singleplayer in 2D

Post Posted: 09 Aug 2012, 20:09

That was the super old beta version of the gametype.
ImageImage

User avatar kea
SP2D Leader SP2D Leader
Posts: 416
Joined: 19 Nov 2007, 17:15
Location: Ukraine

Subject: Re: [released][ut] SP2D - Singleplayer in 2D

Post Posted: 09 Aug 2012, 21:08

The second map in video is mine :)
It is just a test map to test player's interaction with geometry, crouching, and monsters behavior.

User avatar kea
SP2D Leader SP2D Leader
Posts: 416
Joined: 19 Nov 2007, 17:15
Location: Ukraine

Subject: Re: [released][ut] SP2D - Singleplayer in 2D

Post Posted: 09 Aug 2012, 21:14

UBerserker wrote:Okay it worked. Now there are six Krall and I'm out of ammo!

Hint:
One of the most useful feature of SP2D is increased stomp attack. You should try it on Kralls, they are stupid enough to be stomped to death with a few jumps.
I never waste ammo on pupaes in SP2D, they can be stomped with one precise jump.
Try killing various enemies by jumping on them, it's really fun. ;)

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