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Re: [released][ut] SP2D - Singleplayer in 2D

Posted: 09 Aug 2012, 13:01
by UB_
Okay it worked. Now there are six Krall and I'm out of ammo!

Re: [released][ut] SP2D - Singleplayer in 2D

Posted: 09 Aug 2012, 13:01
by Z-enzyme
Damn this is really fun mod, I'm certainly gonna try mapping for that one!

Tho, there should be one more camera movement -> move forward or backward depending on the rotation of the player. If a player is rotated forward camera moves a bit forward, if the player is rotated backwards, camera goes backward.

Re: [released][ut] SP2D - Singleplayer in 2D

Posted: 09 Aug 2012, 13:21
by AndryxaXP
on which version of the unreal place?

Re: [released][ut] SP2D - Singleplayer in 2D

Posted: 09 Aug 2012, 14:17
by Z-enzyme
There's a read me. Unreal Tournament 436.

Re: [released][ut] SP2D - Singleplayer in 2D

Posted: 09 Aug 2012, 14:40
by UB_
Cutscene bug strikes again: in the Na Pali level the difficulty reverts to Medium. Everything feels so easy as hell now haha.

Re: [released][ut] SP2D - Singleplayer in 2D

Posted: 09 Aug 2012, 15:10
by makemeunreal
Fakye

Re: [released][ut] SP2D - Singleplayer in 2D

Posted: 09 Aug 2012, 15:19
by UB_
Haha the very shot of the game looks like Bulletstorm on UE1 :)
[spoiler]Image[/spoiler]

But yeah finished.
Somewhat glitchy (glitches like your "telefrags" when you change locations throughout doors or red arrows, ammo regenerating all of a sudden and the cutscene bug which reverts the difficulty to Medium) but I think the pack is definitely way more fun on Medium because you can actually play the thing like in Contra/Shadow Complex/Metal Slug, where you can rush through the enemies instead of staying back and camping all the time. UNLESS the Krall are really stronger than anyone else.

Re: [released][ut] SP2D - Singleplayer in 2D

Posted: 09 Aug 2012, 15:45
by Z-enzyme
Okay, I have finished it and it was freaking cool. One of the best I played in years. Still, bit buggy (for example one of the tentacles rotated in Yaw and shot me from background - last level I think, on the platforms, some doors not working correctly) but beside that, oh my Gawd!

And I got a hat.

Image

Anyway, keep it up, and if you need any more mappers, semi-advanced coders, you can count me in.

Re: [released][ut] SP2D - Singleplayer in 2D

Posted: 09 Aug 2012, 16:37
by Buff Skeleton
Wow, awesome stuff, congrats on the release! Downloading now and really looking forward to playing this stuff :tup:

Re: [released][ut] SP2D - Singleplayer in 2D

Posted: 09 Aug 2012, 17:49
by Loke
Finished it. I liked it. The last few maps were definitely the best both in design and gameplay.
I ran into a few glitches which was mostly related to the usable doors in that occasionally they'd refuse to work properly unless you spammed the use key a billion times. There was also a part near the very end in which the Tentacles and Skaarj Troopers could hit me even though we weren't even on the same path. Annoying but made it kinda challenging. :o

Also, is there a way to change the mouse sensitivity? As it is now is way too fast and twitchy for me.

Re: [released][ut] SP2D - Singleplayer in 2D

Posted: 09 Aug 2012, 19:13
by UB_
Creatures with ranged attacks can hit you from other places. Also all the maps before the cutscene are definitely harder than the three last ones - it seems like almost every enemy has their HP boosted (especially Krall).

Re: [released][ut] SP2D - Singleplayer in 2D

Posted: 09 Aug 2012, 20:02
by evilgrins
Wait... is this the same as this?
https://www.youtube.com/watch?v=rl5bruQCly0

Re: [released][ut] SP2D - Singleplayer in 2D

Posted: 09 Aug 2012, 20:09
by UB_
That was the super old beta version of the gametype.

Re: [released][ut] SP2D - Singleplayer in 2D

Posted: 09 Aug 2012, 21:08
by kea
The second map in video is mine :)
It is just a test map to test player's interaction with geometry, crouching, and monsters behavior.

Re: [released][ut] SP2D - Singleplayer in 2D

Posted: 09 Aug 2012, 21:14
by kea
UBerserker wrote:Okay it worked. Now there are six Krall and I'm out of ammo!

Hint:
One of the most useful feature of SP2D is increased stomp attack. You should try it on Kralls, they are stupid enough to be stomped to death with a few jumps.
I never waste ammo on pupaes in SP2D, they can be stomped with one precise jump.
Try killing various enemies by jumping on them, it's really fun. ;)