ividyon will never get this done, will he.

New media

Public forum for discussion of kea et al's SP2D project.

Moderators: Frieza, GTD-Carthage, kea

User avatar kea
SP2D Leader SP2D Leader
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Location: Ukraine

Subject: New media

Post Posted: 04 Jun 2008, 14:32

New place in SP2D-Snow (this is a first map of SP2D, it was included in that early public demo release):
Image

User avatar Hellscrag
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Subject:

Post Posted: 04 Jun 2008, 19:52

Cool. :tup:
Image
Life is what you make of it.

User avatar Turboman
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Subject:

Post Posted: 04 Jun 2008, 19:55

Looks very nice and cold :o I must have missed the public demo before... but i'm waiting for the final release:tup:

Also is that translucent water a hud effect for underwater?

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 04 Jun 2008, 19:57

It gives me nostalgia of old games, and it's awesome.
ImageImage

User avatar Mister_Prophet
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Subject:

Post Posted: 04 Jun 2008, 23:37

Platformer for the win :o

User avatar Jethro
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Subject:

Post Posted: 05 Jun 2008, 01:12

Look really cool! :tup:

Can't wait to play it.
UBerserker wrote:Story: totally guessed that Skeletor was the thief.

User avatar kea
SP2D Leader SP2D Leader
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Joined: 19 Nov 2007, 17:15
Location: Ukraine

Subject:

Post Posted: 05 Jun 2008, 07:53

Turboman wrote:Also is that translucent water a hud effect for underwater?

No any special effects were added.

User avatar kea
SP2D Leader SP2D Leader
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Subject:

Post Posted: 11 Aug 2008, 08:10

SP2D-Crash.
Image

SP2D-Snow.
Image

User avatar TheIronKnuckle
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Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject:

Post Posted: 11 Aug 2008, 10:25

nice

User avatar Jethro
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Subject:

Post Posted: 11 Aug 2008, 12:01

Visuals - as always - stunning.

2 comments on gameplay things thou: could you add arrow above characters head pointing "you are here"? I got some problems finding player in the grassy shot. Another thing: shot with the hole in the floor - I HATE jumping puzzles. Man, I always got stuck.


Other than that - well, really looking forward to this pack! :tup:

One more question: will there be coop support? Is it still Oldskool-incompatible?
UBerserker wrote:Story: totally guessed that Skeletor was the thief.

UB_
Nali Priest Nali Priest
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Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 11 Aug 2008, 12:25

Cool. Hopefully you can save the game where you want, otherwise those jumping puzzles will be hell.
ImageImage

Kaka
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Subject:

Post Posted: 11 Aug 2008, 12:33

One thing i don't like is the black void 'outside' the map - maybe some cool background or something?

User avatar kea
SP2D Leader SP2D Leader
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Subject:

Post Posted: 11 Aug 2008, 14:02

When you play, you won't lose your character out of view. Besides, player is crouching there. If you walk, grass ain't a problem at all.
I'm sorry to say that, but Carthage implemented a lot of jumping puzzles. I even had to ask him to make them a bit easier, though they still are quite hard.

The black void shows the plane which "cuts" the view. Don't know what colorful and fun I can place there. :P

User avatar Nahand
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Subject:

Post Posted: 11 Aug 2008, 14:53

... any optimistic ETA? :) ...
...'sharp dressed man'...

User avatar kea
SP2D Leader SP2D Leader
Posts: 416
Joined: 19 Nov 2007, 17:15
Location: Ukraine

Subject:

Post Posted: 11 Aug 2008, 15:10

Nahand wrote:... any optimistic ETA? :) ...

Circa 2008. :P

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