Map Title: Skaarj Roulette
Author: Zora
From: Zora's Episode 1
Filename: ZM1Roulette.unr
https://www.youtube.com/watch?v=StqWCB0qH38
Sypnosis: You find a strange Skaarj facility inside an island.
Discuss!
04/04/2011 - "Skaarj Roulette" by Zora
Moderators: Semfry, Sat42, Jigoku, UB_
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- Semfry
- Trustee Member
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- Skaarj Berserker
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Subject: Re: 04/04/2011 - "Skaarj Roulette" by Zora
Post Posted: 04 Apr 2011, 23:17
A rather short map. At the beginning some devilfishes waiting for you behind the whirl, some biterfishes, who are hardly to avoid when trying to get the hidden weapons, a cave entrance, a lift, which goes up, but takes you underground, a slide down the funnel, some IceSkaarjs, who always respawn on the same locations, a door, which perhaps crushes you, another hidden door, which opens only, when you stand in its way and prevent it from opening (and from the other side I had to ghost through it), some annoying Skaarj Gunners and last but not least a bouncer, which takes you back to the top, but will do fall damage (independent from hitting or missing your goal).
Without question the climax of this map is the funnel. In contrast to the bouncer and doors, the funnel slide is totally bugfree. I like, how you slide up and down, being hardly able to influence the path of your slide, but knowing where you will be next. Beside the labyrinth, the funnel is my favourite part of the first Zora episode.
Without question the climax of this map is the funnel. In contrast to the bouncer and doors, the funnel slide is totally bugfree. I like, how you slide up and down, being hardly able to influence the path of your slide, but knowing where you will be next. Beside the labyrinth, the funnel is my favourite part of the first Zora episode.
- jackrabbit
- Skaarj Elder
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Subject: Re: 04/04/2011 - "Skaarj Roulette" by Zora
Post Posted: 05 Apr 2011, 09:30
Who doesn't like this map? I think everyone can appreciate the idea behind a huge cone and its endless possibilities...
- Frieza
- Skaarj Warlord
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Subject: Re: 04/04/2011 - "Skaarj Roulette" by Zora
Post Posted: 06 Apr 2011, 17:10
I smell a hint of sarcasm
- jackrabbit
- Skaarj Elder
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Subject: Re: 04/04/2011 - "Skaarj Roulette" by Zora
Post Posted: 08 Apr 2011, 09:16
Frieza wrote:I smell a hint of sarcasm
Actually, not really. If you have played the map with a monster spawner you might know what I mean.
- Semfry
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Subject: Re: 04/04/2011 - "Skaarj Roulette" by Zora
Post Posted: 09 Apr 2011, 19:06
The funnel itself is quite a lot of fun and this level being short means other issues don't make themselves too obnoxious (unlike some other Zora maps). There are issues though; the tunnel at the start can make you lose half your health if you don't know the crouching trick, some of the weirder movers can lead to some physics issues, and fuck that door (which is also pretty easy to miss). I like the starting island bit though as it manages to stand out despite having simple visuals, and the main section is abstract enough to cover up the relatively weak visuals. I wonder if the crazy funnel stuff would have worked better as a pure arena map rather than the attempts at other gameplay that kind of gets in the way of that main concept.
Formerly Mman
- Legendslayer222
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Subject: Re: 04/04/2011 - "Skaarj Roulette" by Zora
Post Posted: 09 Apr 2011, 19:26
Not played. I like the looks of the island bit and I love the level name.
- Darkon
- White Tusk
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Subject: Re: 04/04/2011 - "Skaarj Roulette" by Zora
Post Posted: 11 Apr 2011, 18:06
Looks kinda interesting actually. And weird.
Never trust a Dutchman in a tulip fight.
- Mister_Prophet
- Red Nemesis Leader
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Subject: Re: 04/04/2011 - "Skaarj Roulette" by Zora
Post Posted: 11 Apr 2011, 19:11
I said my peace on this in my review, but it's very memorable for sure. I pulled off some pretty impressive (and hilarious) kills in that funnel.
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