Map Title: Foundry Tarydium Plant
Author: Cliff Bleszinski
From: Return to Na Pali
Filename: Foundry.unr
Music Files: Found99.umx
Part 1:
https://www.youtube.com/watch?v=_p0VqIS6DAg
Part 2:
https://www.youtube.com/watch?v=qps_L9twwXs
Synopsis: Prisoner 849 is now able to enter the industrial facility, which is heavily protected by Skaarj and Brutes.
Discuss!
24/10/2011 - "Foundry Tarydium Plant" by Cliff Bleszinski
Moderators: Semfry, Sat42, Jigoku, UB_
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Subject: 24/10/2011 - "Foundry Tarydium Plant" by Cliff Bleszinski
Post Posted: 24 Oct 2011, 21:53
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Subject: Re: 24/10/2011 - "Foundry Tarydium Plant" by Cliff Bleszinsk
Post Posted: 24 Oct 2011, 23:02
Are those three pics from the beta?! Well, this one was hell for me especially the chompers....I ghosted through them. The next map after this is the one I love to pieces.
Trying to get back into the swing of things.
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Subject: Re: 24/10/2011 - "Foundry Tarydium Plant" by Cliff Bleszinsk
Post Posted: 24 Oct 2011, 23:38
No, RTNP Foundry.
I like this more than DUG but it has nothing on Dig and Toxic; chompers are quite easy to avoid unlike, err, the blade traps from Soledad. The map is definitely unfinished, and the Asbestos Suit you get has no use.
At least thanks to this level I made an EXU2 conversion which is fucking awesome
I like this more than DUG but it has nothing on Dig and Toxic; chompers are quite easy to avoid unlike, err, the blade traps from Soledad. The map is definitely unfinished, and the Asbestos Suit you get has no use.
At least thanks to this level I made an EXU2 conversion which is fucking awesome
- Mister_Prophet
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Subject: Re: 24/10/2011 - "Foundry Tarydium Plant" by Cliff Bleszinsk
Post Posted: 25 Oct 2011, 00:13
Perhaps not as memorable as Toxic, but I do recall the Chompers bit (was waiting for someone to use those at the time I played RTNP).
There's something about the "mining" maps from Unreal that leaves an impression on me. Something about industry and aliens, and also because it was such a prevalent theme in shooters back then (and now).
There's something about the "mining" maps from Unreal that leaves an impression on me. Something about industry and aliens, and also because it was such a prevalent theme in shooters back then (and now).
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Subject: Re: 24/10/2011 - "Foundry Tarydium Plant" by Cliff Bleszinsk
Post Posted: 25 Oct 2011, 00:31
Bleh, not one of my favorite levels. The only things I remember of it are how the Skaarj were willing to destroy their entire facility just to take out one human, and that behemoth ambush made that made no sense.
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Subject: Re: 24/10/2011 - "Foundry Tarydium Plant" by Cliff Bleszinsk
Post Posted: 25 Oct 2011, 05:47
It just looked like it from the textures. Mine doesn't look like that in pic 1. .__.UBerserker wrote:No, RTNP Foundry.
Trying to get back into the swing of things.
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Subject: Re: 24/10/2011 - "Foundry Tarydium Plant" by Cliff Bleszinsk
Post Posted: 25 Oct 2011, 06:35
Chompers you say ?! man brutal.
I think this map should have been split into two, just seemed too long, say after the pipe.
Otherwise a remembered map, say 6.5 or more out of 10.
I think this map should have been split into two, just seemed too long, say after the pipe.
Otherwise a remembered map, say 6.5 or more out of 10.
Just ban everyone
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Subject: Re: 24/10/2011 - "Foundry Tarydium Plant" by Cliff Bleszinsk
Post Posted: 25 Oct 2011, 10:19
Don't remember this one at all :S
Ignorance is knowing anything
And only idiots know everything
And only idiots know everything
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Subject: Re: 24/10/2011 - "Foundry Tarydium Plant" by Cliff Bleszinsk
Post Posted: 25 Oct 2011, 11:08
^you won't forget my version. Once I release it :>
Hi-res textures. The beta version looks the same anyway, except the lighting colour being changed from purple/orange to something more realistic; aside this, Legend practically did nothing to improve Foundry (they made it worse somehow).
It is still very fun to play compared to most RTNP maps.
AllRightsReserved wrote:It just looked like it from the textures. Mine doesn't look like that in pic 1. .__.UBerserker wrote:No, RTNP Foundry.
Hi-res textures. The beta version looks the same anyway, except the lighting colour being changed from purple/orange to something more realistic; aside this, Legend practically did nothing to improve Foundry (they made it worse somehow).
It is still very fun to play compared to most RTNP maps.
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Subject: Re: 24/10/2011 - "Foundry Tarydium Plant" by Cliff Bleszinsk
Post Posted: 25 Oct 2011, 19:01
UBerserker wrote:^you won't forget my version. Once I release it :>
What about some screenies of your version.. same spots as the original?
Never trust a Dutchman in a tulip fight.
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Subject: Re: 24/10/2011 - "Foundry Tarydium Plant" by Cliff Bleszinsk
Post Posted: 25 Oct 2011, 19:50
I won't post them since it's EXU/g59-related and spoilerish but even if I post them you won't see anything :p
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Subject: Re: 24/10/2011 - "Foundry Tarydium Plant" by Cliff Bleszinsk
Post Posted: 25 Oct 2011, 20:01
The sign just before the chompers that says
Always makes me laugh.
This level's okay, but it suffers at times for feeling like a rehash of Rraijgar. I can see why this level didn't make it to the final cut of Unreal.
0 days since last accident.
Always makes me laugh.
This level's okay, but it suffers at times for feeling like a rehash of Rraijgar. I can see why this level didn't make it to the final cut of Unreal.
StalwartUK
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Subject: Re: 24/10/2011 - "Foundry Tarydium Plant" by Cliff Bleszinsk
Post Posted: 25 Oct 2011, 20:19
It was supposed to be placed even after Rrajigar.
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Subject: Re: 24/10/2011 - "Foundry Tarydium Plant" by Cliff Bleszinsk
Post Posted: 25 Oct 2011, 21:37
I fixed quite a few black textures in this map for my RTNP conversion, and used song section 1 near the end. I don't know why it wasn't used in the first place. I added a tiny bit more story into Toxic, but this map is mostly the same.
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Subject: Re: 24/10/2011 - "Foundry Tarydium Plant" by Cliff Bleszinsk
Post Posted: 27 Oct 2011, 01:21
UBerserker wrote:It was supposed to be placed even after Rrajigar.
Probably a good thing they did cut it then. Rrajigar as it is for me becomes a drag towards the end.
Toxic is the more memorable level for me. I've always wondered why that big lift at the end goes down and at the end of the next level (after going down more lifts) you end up on a mountain top... Then again this is the same game where every spaceship is bigger on the inside.
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