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05/11/2012 - "Demon City" by DarkWaver

Each week a single map is discussed here in detail.

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User avatar Semfry
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Subject: 05/11/2012 - "Demon City" by DarkWaver

Post Posted: 05 Nov 2012, 13:51

Map Title: Demon City
Author: Alex "DarkWaver" Hoffmann
From: Nali Chronicles
Filename: nclevel015.unr
Music Files: Course.umx , Mech8.umx




Video Playthrough:
https://www.youtube.com/watch?v=MvX03fex_o8

Synopsis: You find out that the Skaarj have been building a city on the planet's surface.

Discuss!
Formerly Mman

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Subject: Re: 05/11/2012 - "Demon City" by DarkWaver

Post Posted: 05 Nov 2012, 13:58

Ah, this level! This was the one where I really started exercising the new sniper rifle weapon, and also where I continued to get annoyed at NC's clunky weapon interface. Liked the idea for the location, on that front the mapper made one of the more visually memorable locales from Nali Chronics. One of the first areas that pops into my dome favorably when I recall the pack, along with walking to the Moonspire and a few others. You could argue gameplay choices here, sure, but the whole pack is subject to this.

redeye
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Subject: Re: 05/11/2012 - "Demon City" by DarkWaver

Post Posted: 06 Nov 2012, 20:30

When I played this map I think I was super low on health for a while until I found some health and was hard to get through.
Getting to the exit is a bit obscure, and the way you exit you don't know, it's not like a simple door or hallway.
Just ban everyone

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Subject: Re: 05/11/2012 - "Demon City" by DarkWaver

Post Posted: 06 Nov 2012, 23:05

I couldn't finish the level properly in the video playthrough because you can't summon the communication spell for some reason.

Like I said in my review this is one of my favourite maps in Nali Chronicles. It comes at the tipping point where you finally have all the hilariously broken stuff (you get Shadow Armour on the previous level) and can go all out with them, although there are less mana spots here than I remembered there being. This is also the main introduction to the sniper weapon, although it's too bad the hit detection on heads is a bit weird. It also has a couple of nice environmental puzzles. The theme is also cool and a really fresh take on the Skaarj theme with some quite original architecture.
Formerly Mman

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Subject: Re: 05/11/2012 - "Demon City" by DarkWaver

Post Posted: 07 Nov 2012, 00:00

I could cast the spell and complete when I played, I need to start playing again.
If you see this, I was a really dumb and stupid kid. Don't listen to the above.

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Subject: Re: 05/11/2012 - "Demon City" by DarkWaver

Post Posted: 07 Nov 2012, 12:04

If I'm not mistaken, this particular map has been turned to DM by eigher the author himself, or KAAL. Can't find the link but I have it on my PC.
1 thing I can tell about this map: that is the strangest city I ever saw.
Deep cover GEcko!
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Subject: Re: 05/11/2012 - "Demon City" by DarkWaver

Post Posted: 07 Nov 2012, 12:08

The Sniper Rifle in this was awful. You simply cannot put both Zoom and Shoot as Primary fire and call it a nice job. Then why use weapons when you can just spam spells all over the place and keep winning.
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Subject: Re: 05/11/2012 - "Demon City" by DarkWaver

Post Posted: 08 Nov 2012, 07:38

Decent fun map, but had a few issues, the aforementioned Sniper, as well as the map being hell if you had low health on entry. If you Rabbit stopped working, the exit was a nightmare to find as well.
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Subject: Re: 05/11/2012 - "Demon City" by DarkWaver

Post Posted: 09 Nov 2012, 01:41

"If your Rabbit stopped working"

hahahaha :lol:

Still haven't played NC properly. The furthest I can ever get is the second village before I decide that I don't have enough time to play such a massive game with so many cool features. Unfortunately it's the same situation with SP EXU2. Thank god for the epic MP tho
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And only idiots know everything


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