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24/12/2012 - "Cregor Mt. Pass" by Tentacle-HunteR

Each week a single map is discussed here in detail.

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User avatar Semfry
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Subject: 24/12/2012 - "Cregor Mt. Pass" by Tentacle-HunteR

Post Posted: 24 Dec 2012, 19:04

Map Title: Cregor Mt. Pass
Author: Tentacle-HunteR
From: Tentacle-Hunter's Maps: Series 1
Filename: CregorPass.unr




Video Playthrough:
https://www.youtube.com/watch?v=0PofTy78a80

Synopsis: You leave the more tropical regions for a treacherous pass high in the mountains.

Discuss!
Formerly Mman

Doublez-Down
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Subject: Re: 24/12/2012 - "Cregor Mt. Pass" by Tentacle-HunteR

Post Posted: 24 Dec 2012, 21:17

Image
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Subject: Re: 24/12/2012 - "Cregor Mt. Pass" by Tentacle-HunteR

Post Posted: 24 Dec 2012, 22:16

yuurgh... :shake: is that zone lighting? Sad as it looks like it could be quite cool otherwise.

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Subject: Re: 24/12/2012 - "Cregor Mt. Pass" by Tentacle-HunteR

Post Posted: 24 Dec 2012, 23:40

ye, lighting in the whole mappack was terrible, except some spots.
ImageImage

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Subject: Re: 24/12/2012 - "Cregor Mt. Pass" by Tentacle-HunteR

Post Posted: 25 Dec 2012, 03:15

There's some nice ideas, like the switch in climate and moving across Titan-infested territory, but they're not executed especially well and it lacks intensity given the theme. It's a pretty easy level and there's not much to it beyond those things and the visuals are pretty basic (having lighting would also be good).
Formerly Mman

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Subject: Re: 24/12/2012 - "Cregor Mt. Pass" by Tentacle-HunteR

Post Posted: 27 Dec 2012, 03:08

Doublez-Down wrote:Image



I actually lolled
ImageIgnorance is knowing anything
And only idiots know everything

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Subject: Re: 24/12/2012 - "Cregor Mt. Pass" by Tentacle-HunteR

Post Posted: 28 Dec 2012, 14:05

I actually quite like the waterfalls and the cliff-face walls. I don't like that you can actually recover from falling off a waterfall like that - he should have made it a "you fall, you die" type scenario. I can never understand why people seem to think it's a good idea to allow players to walk directly up against the fake backdrop "skybox". Nothing worse that suddenly hitting an invisible wall in a game like this.


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