Map Title: Inside the Skaarj Ship
Author: Zora
From: Zora's Episode 4
Filename: ZM4SkaarjShip.unr
Music Files:: MakeItStop.umx
Video Playthrough: https://www.youtube.com/watch?v=V_zJW11wjn0
Synopsis: The player enters a Skaarj ship.
Discuss!
26/02/2013 - "Inside the Skaarj Ship" by Zora
Moderators: Semfry, Sat42, Jigoku, UB_
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- Jigoku
- Skaarj Warlord
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Subject: 26/02/2013 - "Inside the Skaarj Ship" by Zora
Post Posted: 26 Feb 2013, 07:30
Trying to get back into the swing of things.
- TheIronKnuckle
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Subject: Re: 26/02/2013 - "Inside the Skaarj Ship" by Zora
Post Posted: 26 Feb 2013, 21:22
lol@ third pic. were'n't the skaarj sleeping?
Ignorance is knowing anything
And only idiots know everything
And only idiots know everything
- Jigoku
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Subject: Re: 26/02/2013 - "Inside the Skaarj Ship" by Zora
Post Posted: 26 Feb 2013, 22:02
TheIronKnuckle wrote:lol@ third pic. were'n't the skaarj sleeping?
Ummm I can explain... I was playing on MCoop (I love MCoop ). I'm gonna change that from now on...
Trying to get back into the swing of things.
- Mister_Prophet
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Subject: Re: 26/02/2013 - "Inside the Skaarj Ship" by Zora
Post Posted: 27 Feb 2013, 21:08
I remember an interesting situation arising from the sleeping Skaarj in this one. More than once (or at least twice) a Skaarj would spot me or even battle me, and if I ran off or backtracked far enough (putting doors between us) to go down to the cargo hold for more provisions, the Skaarj would go back to sleep. I've only played through the level a couple of times, and I'll be honest...in all the times I've encountered possum Skaarj in Unreal I usually engage until one of us is dead. I've almost never been in a situation where combat with a possum Skaarj is broken off long enough for them to revert to idle, save for this level. I'm half a mind to believe I simply didn't wake all of them up, but has anyone else ever had a similar thing happen with possum?
- Semfry
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Subject: Re: 26/02/2013 - "Inside the Skaarj Ship" by Zora
Post Posted: 03 Mar 2013, 02:30
This level seems to have some element of randomisation to it; the first time I played the right door at the start unlocked, and for the playthrough it was the left door that unlocked. The design here can actually lead to some dynamic and tense fights as the Skaarj seem to be very mobile and it's possible to get attacked from multiple angles at once if you let too many awakened Skaarj get on the move. That's the only part that really sticks outs though and the rest is pretty simple (the control room fight is kind of a clusterfuck but the tiny size of the room trivialises it between grenades and inevitable friendly fire).
Formerly Mman
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