Map Title: The Once Great Temple
Author: Marty Howe
From: The Once Great Temple
Filename: Marty.unr
Music Files: Dusk.umx
Video Playthrough:
https://www.youtube.com/watch?v=09L_0Tvh7Lg
Synopsis: You need to find your colleagues in this desolated valley.
Discuss!
03/06/2013 - "The Once Great Temple" by Marty Howe
Moderators: Semfry, Sat42, Jigoku, UB_
8 posts •
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- UB_
- Nali Priest
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Subject: 03/06/2013 - "The Once Great Temple" by Marty Howe
Post Posted: 04 Jun 2013, 15:33
- UB_
- Nali Priest
- Posts: 7960
- Joined: 11 Nov 2007, 21:00
Subject: Re: 03/06/2013 - "The Once Great Temple" by Marty Howe
Post Posted: 04 Jun 2013, 15:35
There's actually some sort of 3D skybox but it's implemented extremely poorly.
The map is boring and devoid of life. Very bad except the view of the cliff island.
The map is boring and devoid of life. Very bad except the view of the cliff island.
- Semfry
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Subject: Re: 03/06/2013 - "The Once Great Temple" by Marty Howe
Post Posted: 04 Jun 2013, 19:37
Since I downloaded the Co-op version first, going from that brutality to the proper version with like five low-tier enemies is kind of funny.
Despite the awful sky and dodgy ground texture there's some nice detail in some parts; the huts are simple but functional enough, and the main view is pretty huge in scale. Too bad there's basically nothing to the map gameplay-wise as you just kill about five weak enemies and then leave after a forced-damage fall. In light of that, the final message saying to guard the teleporter feels like the punchline to a joke that was never set-up.
Despite the awful sky and dodgy ground texture there's some nice detail in some parts; the huts are simple but functional enough, and the main view is pretty huge in scale. Too bad there's basically nothing to the map gameplay-wise as you just kill about five weak enemies and then leave after a forced-damage fall. In light of that, the final message saying to guard the teleporter feels like the punchline to a joke that was never set-up.
Formerly Mman
- Mister_Prophet
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Subject: Re: 03/06/2013 - "The Once Great Temple" by Marty Howe
Post Posted: 05 Jun 2013, 03:00
With such wide open and flat terrain a few titan fights might have improved the monotony.
I agree with MMAN and think it looks nice in spots, but maybe it's just better to play it in coop.
I agree with MMAN and think it looks nice in spots, but maybe it's just better to play it in coop.
- redeye
- Banned
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Subject: Re: 03/06/2013 - "The Once Great Temple" by Marty Howe
Post Posted: 05 Jun 2013, 03:52
"""The map is boring and devoid of life. """
called
The Once Great Temple
Don't think I ever seen or played this.
called
The Once Great Temple
Don't think I ever seen or played this.
Just ban everyone
- salsaSkaarj
- Gilded Claw
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Subject: Re: 03/06/2013 - "The Once Great Temple" by Marty Howe
Post Posted: 05 Jun 2013, 12:01
Some more detailed discussion in this topic: viewtopic.php?f=21&t=2586&p=53831&hilit=once+great+temple#p54433.
Marty.unr (this map) is the SP version which is 100 times easier than th coop-version.
Marty.unr (this map) is the SP version which is 100 times easier than th coop-version.
- Turboman
- Skaarj Berserker
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Subject: Re: 03/06/2013 - "The Once Great Temple" by Marty Howe
Post Posted: 09 Jun 2013, 12:17
Loved this map, one of those inspiring levels that got me into mapping in the first place. Back when I first played the game and tried my first batch of custom maps, the openness of this one made me drop my jaw, I thought "THIS is what people could produce with unrealed?"
ofcourse my own attempt at recreating something like this met with epic fail
ofcourse my own attempt at recreating something like this met with epic fail
- TheIronKnuckle
- Gilded Claw
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Subject: Re: 03/06/2013 - "The Once Great Temple" by Marty Howe
Post Posted: 10 Jun 2013, 03:29
and roughly 10 years later we get triamid ruins and firestorm screenies. epic success! :p
Ignorance is knowing anything
And only idiots know everything
And only idiots know everything
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