Could be asleep, typing random messages instead.

10/06/2013 - "Dead People's Base" by Zora

Each week a single map is discussed here in detail.

Moderators: Semfry, Sat42, Jigoku, UB_

User avatar Jigoku
Skaarj Warlord Skaarj Warlord
Posts: 959
Joined: 03 Dec 2010, 00:51
Location: The Backrooms
Contact:

Subject: 10/06/2013 - "Dead People's Base" by Zora

Post Posted: 10 Jun 2013, 09:00

Map Title: Dead People's Base
Author: Zora
From: Zora's Episode 3
Filename: ZM3Signal.unr
Music Files: champion.umx WST_ALT.umx






https://www.youtube.com/watch?v=8UfrHC-urJs

Synopsis: The player enters a puzzling place.

Discuss!
Trying to get back into the swing of things.

User avatar Mister_Prophet
Red Nemesis Leader Red Nemesis Leader
Posts: 3099
Joined: 11 Nov 2007, 23:30
Location: Lost in Oraghar

Subject: Re: 10/06/2013 - "Dead People's Base" by Zora

Post Posted: 10 Jun 2013, 09:18

This map is notable for its particularly complicated use of movers for various puzzle situations. Zora has a way with movers that's just downright impressive anyway, but here I think this maybe might be one of the better examples I can remember from her Episodes. Like most of her levels there is little context for the trials presented to the player, and no excursion she makes with movers is completely flawless (bumping and collision issues persist). But this was cool to me. I remember getting a little frustrated with some of the sequences here and there but the setups were so elaborate I understood. Just a heads up; you can get stuck in various parts of this level if I recall.

If I'm not mistaken, this is also the same level with the Boss Rush?

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1967
Joined: 12 Nov 2007, 07:21
Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject: Re: 10/06/2013 - "Dead People's Base" by Zora

Post Posted: 10 Jun 2013, 10:17

I liked the action corridor that you have to run and gun through right after solving the puzzle in the top left shot. Speaking of which, that puzzle was awesome... until It got so damn frustrating due to repetition and bugs. I remember having to try so many times that the Skaarj dispenser actually ran out of Skaarj and I had to reload XD
ImageIgnorance is knowing anything
And only idiots know everything

User avatar Semfry
Trustee Member Trustee Member
Posts: 2072
Joined: 12 Nov 2007, 02:43
Location: UK
Contact:

Subject: Re: 10/06/2013 - "Dead People's Base" by Zora

Post Posted: 13 Jun 2013, 14:23

My internet is down and I don't know when it will be up again (I'm sending this from elsewhere), so the playthrough is open.
Formerly Mman

User avatar Buff Skeleton
>:E >:E
Posts: 4173
Joined: 15 Dec 2007, 00:46

Subject: Re: 10/06/2013 - "Dead People's Base" by Zora

Post Posted: 13 Jun 2013, 14:28

I can't stop laughing at the level title. Dead People's Base. Just say it. It's like a really stilted form of "Fortress of the Dead" or something that normally might be somewhat ominous in a fantasy setting or something, but nope, just Dead People's Base.

That's all I got. Thanks
Image

User avatar integration
Skaarj Berserker Skaarj Berserker
Posts: 445
Joined: 01 Sep 2010, 12:37

Subject: Re: 10/06/2013 - "Dead People's Base" by Zora

Post Posted: 13 Jun 2013, 19:27

Here a play-through:

https://www.youtube.com/watch?v=8UfrHC-urJs

One of the best Zora maps. Nice riddles. I used a shortcut at the initial riddle (electric balls). You can get stuck in the labyrinth if you push the buttons and then move into the cylinders.

Maxer 64
Skaarj Berserker Skaarj Berserker
Posts: 435
Joined: 07 Jun 2011, 01:26

Subject: Re: 10/06/2013 - "Dead People's Base" by Zora

Post Posted: 14 Jun 2013, 15:31

I see dead people...
If you see this, I was a really dumb and stupid kid. Don't listen to the above.

redeye
Banned Banned
Posts: 1393
Joined: 08 Dec 2007, 06:55

Subject: Re: 10/06/2013 - "Dead People's Base" by Zora

Post Posted: 15 Jun 2013, 03:58

Is there a full list of downloadable Zora maps. or all they like one map pack campaign ?
I don't think I ever played one of these things, and don't want them one at a time.
Just ban everyone

User avatar Mister_Prophet
Red Nemesis Leader Red Nemesis Leader
Posts: 3099
Joined: 11 Nov 2007, 23:30
Location: Lost in Oraghar

Subject: Re: 10/06/2013 - "Dead People's Base" by Zora

Post Posted: 15 Jun 2013, 07:54

The four Episodes reviewed here are chronologically played backwards. Episode 4 is the "first" and Episode 1 is the "last." It's a bit strange and the packs aren't exactly prepared with any kind of narrative link between them, so it is not as if it matters either way. Think of the levels as more puzzle trials.

User avatar Semfry
Trustee Member Trustee Member
Posts: 2072
Joined: 12 Nov 2007, 02:43
Location: UK
Contact:

Subject: Re: 10/06/2013 - "Dead People's Base" by Zora

Post Posted: 15 Jun 2013, 19:32

I haven't played it in ages so I'm going by the playthrough. The mirror puzzle is interesting, although I imagine it's a lot more awkward to do the first time than it looks there. The settings seem kind of over-scaled throughout (especially that arena) and you're oversupplied for the enemies (although I guess blowing them all away would be kind of fun). The shifting "maze" at the end also looks like kind of a pain too. So I guess it's a standard Zora map in terms of being a series of technically interesting puzzles that may or may not appeal when it comes to actually playing them.
Formerly Mman

User avatar Jigoku
Skaarj Warlord Skaarj Warlord
Posts: 959
Joined: 03 Dec 2010, 00:51
Location: The Backrooms
Contact:

Subject: Re: 10/06/2013 - "Dead People's Base" by Zora

Post Posted: 15 Jun 2013, 23:14

Zora's maps tend to give me headaches because of the friggin puzzles. (Thank you integration for the playthrough!)
Trying to get back into the swing of things.

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1967
Joined: 12 Nov 2007, 07:21
Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject: Re: 10/06/2013 - "Dead People's Base" by Zora

Post Posted: 16 Jun 2013, 02:03

How are you doing that sprint thing?
ImageIgnorance is knowing anything
And only idiots know everything

User avatar integration
Skaarj Berserker Skaarj Berserker
Posts: 445
Joined: 01 Sep 2010, 12:37

Subject: Re: 10/06/2013 - "Dead People's Base" by Zora

Post Posted: 16 Jun 2013, 22:06

TheIronKnuckle wrote:How are you doing that sprint thing?

I assume you meant me. I have a key (middlemouse) bound to:
slomo 2.5 | onrelease slomo 1.0
When I press down this key, game speed increases to 250 %. If I release the key, game speed resets to 100 %. Only works offline.


Who is online

Users browsing this forum: No registered users and 43 guests

Copyright © 2001-2024 UnrealSP.org

Powered by phpBB® Forum Software © phpBB Limited