Map Title: SP-Kaliber-Part1F
Author: Juergen 'HERBy' Parnitz
From: Kaliber
Video Playthrough:
https://www.youtube.com/watch?v=7git97PiXd0
Synopsis: You wake up in a crate after a surprise attack...now find and fight your way out!
Discuss!
29/07/2013 - "Kaliber-Part1F" by Juergen 'HERBy' Parnitz
Moderators: Semfry, Sat42, Jigoku, UB_
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- Doublez-Down
- Skaarj Warlord
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Subject: 29/07/2013 - "Kaliber-Part1F" by Juergen 'HERBy' Parnitz
Post Posted: 29 Jul 2013, 04:03
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- TheIronKnuckle
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Subject: Re: 29/07/2013 - "Kaliber-Part1F" by Juergen 'HERBy' Parnitz
Post Posted: 29 Jul 2013, 05:06
Haven't played this but I'm keen. My understanding is that you use the instagib all the way through, and that sounds pretty cool to me. Hopefully it's pulled off effectively
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And only idiots know everything
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- Doublez-Down
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Subject: Re: 29/07/2013 - "Kaliber-Part1F" by Juergen 'HERBy' Parnitz
Post Posted: 29 Jul 2013, 20:34
TheIronKnuckle wrote:Haven't played this but I'm keen. My understanding is that you use the instagib all the way through, and that sounds pretty cool to me. Hopefully it's pulled off effectively
There is no instagib in the map. Delacroix only used it for his screenshots during his review.
I swear to god this forum isn't going to evaporate into ether within the next hour or so. - Bug Horse
- salsaSkaarj
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Subject: Re: 29/07/2013 - "Kaliber-Part1F" by Juergen 'HERBy' Parnitz
Post Posted: 29 Jul 2013, 21:36
The screenshots didn't ring a bell so I downloaded and started playing (after noticing that I already had the unptached version).
As soon as I started playing I remembered almost everything: 1) that it looked quite ok and 2) that it was easy ???
My second memory proved correct for the first rooms, but the second part caught me by surprise (playing on Unreal diff). Anyway, It starts of easy but the difficulty buildup is just right. As for visuals - quite good although there is an unfinished feel about it.
Going t have a look at the playthrough now to see if I missed anything.
As soon as I started playing I remembered almost everything: 1) that it looked quite ok and 2) that it was easy ???
My second memory proved correct for the first rooms, but the second part caught me by surprise (playing on Unreal diff). Anyway, It starts of easy but the difficulty buildup is just right. As for visuals - quite good although there is an unfinished feel about it.
Going t have a look at the playthrough now to see if I missed anything.
- Semfry
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Subject: Re: 29/07/2013 - "Kaliber-Part1F" by Juergen 'HERBy' Parnitz
Post Posted: 31 Jul 2013, 22:31
Pretty straightforward level with okay mine-style design. The starting emphasis on the DP with upgrades is kind of interesting but then you get he Flakcannon and it becomes irrelevant. I like the Nali with psychic powers, but there's not really any stand-out sequences aside from that.
Formerly Mman
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