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Post Posted: 07 Jul 2014, 14:20
Post Posted: 08 Jul 2014, 01:33
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Post Posted: 08 Jul 2014, 18:01
Post Posted: 09 Jul 2014, 15:24
Post Posted: 10 Jul 2014, 18:23
SteadZ wrote:Awesome music, awesome atmosphere, awesome intro cinematic, awesome and inspiring (to me anyway) architecture - love this map and consider it to be one of ONP's finest despite Atje's "BSP-Torture"
Mister_Prophet wrote:It's a really good level, honestly. A lot of nice touches to make this a distinct skytown level and not just a derivative of the one from Unreal, which is often the case with community levels. Textures are what make the level pop, especially the skybox. The idea of the air balloon was really nice and would have been wasteful to use another form of transport (teleportation, shuttlecraft). I even like the camera play for the short few cutscenes there are and how well the movers lit for that road that gets blown through the landmass. There's a lot of complicated things going on here that seem so seamless. See my comments on last week's MOTW, where I talked about how a well designed location can be dismantled by poor execution and lax quality control. It's kind of perfect this level popped up next, just for comparison's sake. Take the pathing for instance. It's actually quite impressive considering where the followers have to go and what actions they must perform by threat of many Z-axis situations. The only real "issues" this level has is the gameplay represented for its position in the pack. This is like the end, and we're treated to a level that might have been more at home at a midpoint position in the lineup. Battles are brief, easily handled by the player by this point due to the sheer arsenal amassed through the course of the pack. Let alone the follower NPCs. A lot of the level actually plays a lot like the skytown from Unreal actually, with the player spending most the map exploring. I'm not saying it's the wrong way to end a pack, just unusual. Just another note on the voice acting exchange. There's so few packs that try voice acting and barely any voice talents have been female. I believed for years that the actress who lent her voice went by the name "UnrealGrrl," am I mistaken? It's a raw recording perhaps, and the fact that this is a back and forth exchange with ONP Guy makes it hard not to smile, but I always kinda appreciated the few lines she had in this. ONP guy is even surprisingly restrained in this level.
UnrealGecko wrote:I loved the atmosphere in the last few levels of the pack.
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 12 Jul 2014, 07:17
Post Posted: 13 Jul 2014, 18:56
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