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Post Posted: 08 Sep 2014, 20:11
Post Posted: 08 Sep 2014, 23:22
Post Posted: 10 Sep 2014, 04:57
Post Posted: 10 Sep 2014, 22:29
Hellscrag wrote:(Of course, Deja Vu's story was pretty much compromised by the map that was going to deal with the search for the mysterious alien artefact having to be cut due to time, leaving the pack to survive on subplots alone...)
Post Posted: 10 Sep 2014, 23:28
Post Posted: 11 Sep 2014, 00:15
Mman wrote:Actually I'm pretty sure the artefact in DV was never intended to added and it was just a backstory thing; I remember this because it was really dumb . You might be thinking of BFNP where there was a plan to add the artefact...
Post Posted: 11 Sep 2014, 01:04
Post Posted: 14 Sep 2014, 23:06
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 15 Sep 2014, 17:19
Sat42 wrote:Regarding the storyline of the pack: as already mentioned, it survived on subplots alone. Not a big problem, but as Mman pointed out, Nuk'Ratha Pass remains the sole map to vaguely mention the artifact. I remember feeling exactly like UBerserker: it seemed like the artifact had simply been forgotten. The lack of any meaningful main plot (after all, the "main plot" only gets mentioned in-game once!) also means that from a player's perspective who doesn't know anything about the history of the pack's development, there's no way this map or any other could reasonably be considered out of place.
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