Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: Semfry, Delacroix, UBerserker, Jigoku, Doublez-Down
Post Posted: 29 Sep 2014, 22:52
Post Posted: 29 Sep 2014, 22:55
Post Posted: 02 Oct 2014, 20:48
Post Posted: 03 Oct 2014, 00:08
Post Posted: 04 Oct 2014, 15:22
Mman wrote:This level does a good job adding some context to the previous level, and there's some nice detail and atmosphere even if it's relatively cramped. There's some well-executed trap and puzzle elements and that fits the pacing of Deja Vu as a whole well since it comes between Jaunie's relatively straightforward levels and the Waffnuffly's combat and exploration heavy map. It doesn't really stick out as a stand-out map in DV but it fits in well.
Hellscrag wrote:although, the less said about the Sel Fella Tio shrine, the better...
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Return to “Map Of The Week”
Users browsing this forum: No registered users and 4 guests