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Post Posted: 28 Oct 2014, 23:16
UBerserker wrote:Possibly three greenhouses per floor - the underground one with the toxic waste and the second floor one over the mountain which is open to the sky. Then from outside none of the greenhouses are shown open.I can't even imagine how the full Terraniux would truly look like but <INOXX>.
UB wrote:I don't know what to say about the bot thing. In Single Player you can die only once.The "no strategy" thing about Jonas is that you confront him in an empty room where he can shoot you anywhere so it's just seconds until the battle ends. Unless you put up some really insane strategy by falling into the water and waiting until you can snipe him.
UB wrote:Seven Bullets' terrans have nothing on Unreality's bot matches. Unreality has crabs who resist 4-5 flak shells in the face.
Post Posted: 28 Oct 2014, 23:18
salsaSkaarj wrote:UBerserker wrote:Jonas is the pirate you kill at the end of this map. He has a Chaingun.You mean the one which was killed by the double enforcers in rapid fire? That didn't seem so difficult.
UBerserker wrote:Jonas is the pirate you kill at the end of this map. He has a Chaingun.
Post Posted: 28 Oct 2014, 23:21
Post Posted: 28 Oct 2014, 23:24
Post Posted: 28 Oct 2014, 23:43
UBerserker wrote:salsaSkaarj wrote:You mean the one which was killed by the double enforcers in rapid fire? That didn't seem so difficult.Until you figure that out, yeah. You have approximately 2 seconds to think and react, still.
salsaSkaarj wrote:You mean the one which was killed by the double enforcers in rapid fire? That didn't seem so difficult.
Post Posted: 29 Oct 2014, 00:35
Post Posted: 29 Oct 2014, 02:18
salsaSkaarj wrote:That video (https://www.youtube.com/watch?v=ERR7FQfa8gM) was uploaded by a Forsete so I can reasonably suspect that he's the one playing.I wonder what difficulty level he's playing on, it seems too fast for Medium but damage by the humans seems too low for Hard.
Post Posted: 29 Oct 2014, 02:43
BUFF SKELETON wrote:I remember there was even going to be some kind of pirate arena somewhere, and some other shit, but we had to scrap it. I also distinctly remember my original map was a COMPLETE PIECE OF SHIT and I basically rebuilt it entirely once I saw the other 7B maps, because I was just like, fuck man, I CANNOT let my steaming green turd be the glue that holds together two bricks of awesomecrete. The original map had almost nothing but a couple of catwalks, some toxic barrel thing, and a lump of Terraniux geo. Then a cave exit and the end. It was traaaaaaaash.
BUFF SKELETON wrote:I also thought this map had a more interesting theme than planned as well, and one not seen often in games as it is - a location with a very specific and infrastructural purpose: water purification. Everywhere you look, you see huge amounts of water processing supplies and equipment and chemicals in storage. Usually it's Generic Industrial Base #4 but I wanted to make this feel like something more purpose-built.
BUFF SKELETON wrote:I can't even remember the last time I played this, let alone when we built it. What year was this shit all released? Christ it's probably over a decade old now.
Post Posted: 29 Oct 2014, 17:34
Post Posted: 29 Oct 2014, 19:04
Post Posted: 29 Oct 2014, 22:15
Post Posted: 29 Oct 2014, 23:49
SteadZ wrote:Vandenburg Airfield rocks the house too, it must be said.
Post Posted: 30 Oct 2014, 03:23
Post Posted: 30 Oct 2014, 21:11
SteadZ wrote:Well, you can always check this from the 7B Commentary document:
Mister_Prophet wrote:I think maybe removing all hitscan attacks would have made the pack more interesting and fun.
Post Posted: 31 Oct 2014, 00:04
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