Map Title: Disposal
Author: JazzyB
From: Project Xenome
Filename: ONP-map08DisposalX.unr
Music Files: Crater.umx, SETI.umx, QueenSong.umx
Video Playthrough:
https://www.youtube.com/watch?v=-Wv2xuk0WG4
Synopsis: The final section of the industrial complex is filled with slime and more Skaarj, alongside their technology and equipment.
Discuss!
08/12/2014 - "Disposal" by JazzyB
Moderators: Semfry, Sat42, Jigoku, UB_
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- UB_
- Nali Priest
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Subject: 08/12/2014 - "Disposal" by JazzyB
Post Posted: 08 Dec 2014, 16:50
- UB_
- Nali Priest
- Posts: 7960
- Joined: 11 Nov 2007, 21:00
Subject: Re: 08/12/2014 - "Disposal" by JazzyB
Post Posted: 08 Dec 2014, 22:58
Note: this version is based on the one from the latest patch. Previous MOTW of this map was done a month before said patch was released.
- Semfry
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Subject: Re: 08/12/2014 - "Disposal" by JazzyB
Post Posted: 09 Dec 2014, 13:40
My old comments:
It's unfortunate the hive stuff got removed for some reason in the new version (Uberserkers IRC guess of it being due to AI reasons seems most likely), as it added a lot to the end, plus you can still see some of it cut off in the corridors around that room.
Given the recent discussion about DecayedS stuff I think this is a level that makes good use of it to portray a decaying facility and manages to mix it with other themes.
Mman wrote:This might be my second favourite Xenome map after Sour Water. The visuals pull off being in the most dilapidated depths of the complex, and there's a lot of interesting interlinking between the main areas; especially the large room with the road going through it. The progression provides various interactions with the environment too (especially with the sequence at the start of the next level). You also have enough equipment at this point that combat isn't too frustrating, and the big fight in the "hive" room provides a nice climax before the semi-unorthodox final map.
It's unfortunate the hive stuff got removed for some reason in the new version (Uberserkers IRC guess of it being due to AI reasons seems most likely), as it added a lot to the end, plus you can still see some of it cut off in the corridors around that room.
Given the recent discussion about DecayedS stuff I think this is a level that makes good use of it to portray a decaying facility and manages to mix it with other themes.
Formerly Mman
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