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06/04/2015 - "The Thrall Village - The Farms" by Daniel Norton

Each week a single map is discussed here in detail.

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User avatar Jigoku
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Subject: 06/04/2015 - "The Thrall Village - The Farms" by Daniel Norton

Post Posted: 07 Apr 2015, 01:35

Map Title: The Thrall Village - The Farms
Author: Daniel Norton
From: Thrall Village
Filename: ThrallVillage.unr
Music Files: Hub2.umx




Video Playthrough:
https://www.youtube.com/watch?v=kjm268ONQQ0

Synopsis: The player starts in a lonely Nali village.

Discuss!
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User avatar Semfry
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Subject: Re: 06/04/2015 - "The Thrall Village - The Farms" by Daniel Norton

Post Posted: 08 Apr 2015, 22:48

This set is obviously designed to be one (not especially big even when put together) map, so talking about separate parts feels odd. This is a nice enough introduction though, and I kind of like how it keeps your health and equipment low enough for long enough that there's room for some genuine tension. There's not much to it beyond that though, outside the weird things in the trees that are presumably supposed to be parts of your ship.
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Subject: Re: 06/04/2015 - "The Thrall Village - The Farms" by Daniel Norton

Post Posted: 08 Apr 2015, 23:40

Semfry wrote:There's not much to it beyond that though, outside the weird things in the trees that are presumably supposed to be parts of your ship.


I assumed they were meant to be invisible collision hulls that somehow ended up being visible. They are indeed very weird.
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Subject: Re: 06/04/2015 - "The Thrall Village - The Farms" by Daniel Norton

Post Posted: 09 Apr 2015, 11:20

I have some nostalgia for "The Thrall Village" as it was one of the first custom maps I downloaded and played. Not too bad looking (borrowed architecture aside) considering its age. Not really much else to say about this particular level as its so short.

Also is it just me or is that video playthrough silent?
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Subject: Re: 06/04/2015 - "The Thrall Village - The Farms" by Daniel Norton

Post Posted: 09 Apr 2015, 16:11

StalwartUK wrote:Also is it just me or is that video playthrough silent?


Thanks for mentioning that, I've fixed it now.
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