Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: Semfry, Delacroix, UBerserker, Jigoku, Doublez-Down
Post Posted: 13 Apr 2015, 13:39
Post Posted: 13 Apr 2015, 13:42
I think I said the last time a Forgotten level was posted that I found the later Human parts weaker than the earlier ones, but this one is mostly fine. There's a nice progression here, with the movement from the combat based exterior environment to the slower paced interior ones. The visuals aren't too great, but there are some good details, especially on the outside (like the antenna), and there's something about the way the initial outdoor waterway transitions into a sort of cove that I like. Even with the patch the gameplay seems a bit unbalanced though; there's very little health and a lot of potentially near-unavoidable damage such as Snipers. On normal it's not too bad, but on Unreal lots of saving (or extreme memorisation) would be near-necessary. The indoors could also do with a bit more ambient light as trying to shoot stuff hidden in darkness gets irritating; maybe it was for creepy effect, but I think saving that for just a few parts would work better.
Return to “Map Of The Week”
Users browsing this forum: No registered users and 2 guests