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Post Posted: 05 May 2015, 10:53
Post Posted: 05 May 2015, 12:17
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 05 May 2015, 16:38
Review of Episode 3 wrote:Ancient World, the first map, takes place on volatile expanse of terrain seated uneasily around a magma lake. This level is interesting because it is a rare instance where prolonged lava exposure with an Asbestos Suit makes up the majority of game time. You’ll be finding and using up many gears of SCUBA to swim the inferno and you will even encounter some Fire Sliths. Many Unreal mappers have made their own versions of Nitrogen and Fire Slith, or other kinds of Slith. Zora’s attempt, like other special monsters in these Episodes, have energy skins akin to the Cryo Skaarj from the end of the mother game…every mapper’s trusty way of making enemies look extravagant without anyone asking questions. But Zora is cool enough to give these guys napalm projectile attacks and a unique “flame out” effect when killed. The hardest part of this level is the early bit when you do not yet have the Asbestos and have to pass a tedious jumping puzzle. This is followed by some interior segments that don’t look very interesting (big boxy rooms with unsourced lighting at the pack’s lowest, laziest point) and require you to break glass floors to reach lower levels, populated by Skaarj and Tentacles for the most part. Speaking of which, Zora has a way about using the low-level critters that bugs you to the point where you are firing Eightball rockets at tentacles just because you want to see them explode…with fire. This was prevalent with biter fish in the previous packs, and boy will these guys show up at the worst times (like the police…or erectile dysfunction). Luckily you’ll have the provisions to waste a few rockets on these guys though, if you need a little violent catharsis. Technically speaking, there’s no reason why Gasbags and tentacles are stationed in levels with Skaarj other than to provide a combat challenge between every brain teaser…but by this point the Zora Episodes have proved that sensibility is not its objective. The only real problem past this point is that once you get the Asbestos Suit it’s possible to trap yourself in lava pools, since many of them cannot be exited once you’ve fallen inside. Chalk that up for another case of well-rounded trial-by-error and load button finger flexing.
Post Posted: 05 May 2015, 18:47
Post Posted: 05 May 2015, 19:45
Sat42 wrote:LOL, someone uploaded the wrong playthrough Told you there were two maps called Ancient World!
Post Posted: 05 May 2015, 20:24
The start of the level makes it look like there's lots of potential in exploration, but the execution spoils it. You're mostly in simplistic underground areas with annoying jumping challenges (the breakable glass part is kind of a cool idea though), and the end is simple to access when you know how, but requires tons of waiting/backtracking if you don't work it out (at least you get rewarded with a Berserker war). This is also a level that suffers from the fact you are supposed to play Zora's maps the "wrong" way around; the concept is much more interesting when you realise you are exploring the ruins of the Nali village from part 4.
Post Posted: 05 May 2015, 21:52
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