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Post Posted: 25 May 2015, 13:37
Post Posted: 25 May 2015, 13:39
------------------------- "The Ghost of Oraghar-------------------------* Mr.Prophet: Map 9 is pretty straightforward; you grab some items and fight until one of you dies. The final arena isn't one of the most flashy showdown locations ever made but it serves its purpose. Making the place was simple, a few subtractions, a few added prefabs and presto! Easy bake map. There wasn't a whole lot of time put into this one, the longest thing was preparing the cutscenes the way I wanted them. This one isn't about pretty map stuff, just the fight. I like the way the map blends into the end sequence that loads after, that shift really works nicely. Personally, I'm least proud of this Boss fight segment than the others. The first two Scarred One encounters were more interesting, and the other boss creatures/characters were much more menacing. At this point the Scarred One has really spent all the scariness and is now just a loose end. I originally intended for this map to take place in the rain but that proved impossible. Just was a disaster with playability. I think of the previous fight with Drago as the end to the Xidia style of 7 Bullets and the fight in this map as the end of the Unreal bit. At the heart of 7 Bullets, that is what Drago and the Scarred One represented, they were the symbols of each heritage forced into a sort of fusion. There are a few references in 7 Bullets to the Scarred One being rather demonic, like a undead killing machine. This explains why he had to die with decapitation, everyone knows you can only stop an immortal by removing the head. The original last cam shot was different. In the concept of 7 Bullet's original story document The Scarred One doesn't die. After you "defeat" him, a cutscene would show Jones collapse due to a combination of exhaustion and injury, in a pile of all his spent ammo. The Scarred One then turned and left Jones to bleed to death in his spent casings. Then of course the Rescue ending picked up where that left off. The idea behind this ending was that the Scarred One at first was too cool for me to kill off. I was going to have the whole cyborg Skaarj play out a lot more but that didn't happen. Also, if you wanna look in terms of story, Jones losing to the Scarred One was going to tie into a scene that originally appeared in the intro concept where Jones is dying and recites the first 7 Bullets narration before the intro credits role and then starts the game. This was changed in the final version to the intro scene showing bits of the Ending sequence after Jones is healed and makes the final reflection with his 7 Bullets atonement. I chose to go with the final version for three reasons. One, the original idea was way too dramatic for a video game that I had not the talent to pull off with the available tools. Two, It damages the whole video game idea to deny the player a satisfying last duel victory. Three, The final version is a better hybrid of both ideas, the player gets their last kill and the reflection scene plays out in a way that is easier to swallow without rolling your eyes. That and I decided that I wanted to show the USM Ice Raven and a rescue team in the extro to fill up the lacking buddysoldier trend that would have been much weaker without it...and the fact that it allowed for an Unrealish ending.
Post Posted: 25 May 2015, 18:52
Post Posted: 26 May 2015, 00:57
Mister_Prophet wrote:I would have ended with a character death ending and Killed off Jones.
Post Posted: 26 May 2015, 07:47
UBerserker wrote:I read this as "Residual Decay should have really never been a thing".
UBerserker wrote:This scrapped level info sounds new to me, the only other thing I know that got cut from 7B was The Pit which you totally never see in the campaign, not even an entrance or something.Scarred One is hilarious jumping 6 meters in the air when he runs on any sort of raised floor lol. Unreal AI is so bad at this.
Post Posted: 26 May 2015, 16:56
Mister_Prophet wrote:My feelings on the map are more or less unchanged from what is said in the commentary, though if I had to do it again I would have ended with a character death ending and Killed off Jones.
Post Posted: 26 May 2015, 19:47
Post Posted: 26 May 2015, 20:41
Semfry wrote:RD foreshadowing ? Not that it would be much of a surprise with the nature of what plot details there are so far.
Alcapowned wrote:Looking at the textures, the Scarred One has a high res skin that doesn't look super pixelated or anything. Did someone make a whole new skin, or was some Photoshop magic involved?
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