Map Title: The Nali Sandcanyon - Part II
Author: Alex "DarkWaver" Hoffmann
From: Nali Chronicles
Filename: NCLevel012b.unr
Music Files: Razorub.umx, Vortex.umx, Wargate.umx
Video Playthrough:
https://www.youtube.com/watch?v=zbFm1PbY2yw
Synopsis: You find a deadend canyon with a crashed spaceship; perhaps it offers a way out?
Discuss!
08/06/2015 - "The Nali Sandcanyon - Part II" by DarkWaver
Moderators: Semfry, Sat42, Jigoku, UB_
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- Semfry
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Subject: 08/06/2015 - "The Nali Sandcanyon - Part II" by DarkWaver
Post Posted: 08 Jun 2015, 16:23
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- Mister_Prophet
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Subject: Re: 08/06/2015 - "The Nali Sandcanyon - Part II" by DarkWaver
Post Posted: 10 Jun 2015, 01:56
I think I remember this level as the first time I got the shockrifle in NC, followed shortly by my lamentation on most of the new arsenal compared to the balls serious weapons from Unreal and UT.
Enemy AI looks a little unawares and sketchy in the video. The level design, by contrast, is more interesting in the video than I remember, with all the moving spots and interactive bits.
Enemy AI looks a little unawares and sketchy in the video. The level design, by contrast, is more interesting in the video than I remember, with all the moving spots and interactive bits.
- Semfry
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Subject: Re: 08/06/2015 - "The Nali Sandcanyon - Part II" by DarkWaver
Post Posted: 10 Jun 2015, 02:23
Mister_Prophet wrote:Enemy AI looks a little unawares and sketchy in the video.
That's Shadow Armour (which you technically don't have when doing this level normally).
There's a nice theme mix here as you go from the desert to the Nali fortress to the spaceship, it's kind of compressed but it's enough to give the feeling of travel (I think it's also the only Human presence in NC, which is a break from most mods). While not the first Titan in NC, the one here is the first one you fight after you start getting the really overpowered stuff, and it's kind of fun to have a punching bag to try out all your super-strong stuff on (also kind of interesting that there's a suggestion that the Mercenaries controlled the Titan). The Mercenary combat in the ship is pretty simple, but it mixes things up and there's more of a focus on the exploration and minor navigation puzzles. I'm not so sure on a Nali learning to fly a spaceship, but I guess you technically don't get too far...
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- Sat42
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Subject: Re: 08/06/2015 - "The Nali Sandcanyon - Part II" by DarkWaver
Post Posted: 14 Jun 2015, 13:08
I think the level design is great here. Indeed, the mix of themes works and gives the impression that the level is bigger than it really is.
It's quite short, and average in terms of difficulty (again, you don't have Shadow Armour here during a normal playthrough, and I remember the Mercenaries kicking my ass at least once). The whole segment in the crashed ship is quite unique in Nali Chronicles.
I will also give praise to the narration here, which is strong and often underestimated.
Another great map and probably the best of the line of maps which follow the end of the pack's original first half and precede the Skaarj themed maps.
It's quite short, and average in terms of difficulty (again, you don't have Shadow Armour here during a normal playthrough, and I remember the Mercenaries kicking my ass at least once). The whole segment in the crashed ship is quite unique in Nali Chronicles.
I will also give praise to the narration here, which is strong and often underestimated.
Another great map and probably the best of the line of maps which follow the end of the pack's original first half and precede the Skaarj themed maps.
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
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