Map Title: Terraniux Underground
Author: Eenocks
From: Unreal
Filename: TerraLift.unr
Music Files: K_Vision.umx
Video Playthrough:
https://www.youtube.com/watch?v=1vIwcgSrvgc
Synopsis: Prisoner 849 enters an entrance outpost built beneath the Terraniux, a ship built by aliens known as Mercenaries.
Discuss!
28/12/2015 - "Terraniux Underground" by Eenocks
Moderators: Semfry, Sat42, Jigoku, UB_
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- UB_
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Subject: 28/12/2015 - "Terraniux Underground" by Eenocks
Post Posted: 28 Dec 2015, 18:40
- UB_
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Subject: Re: 28/12/2015 - "Terraniux Underground" by Eenocks
Post Posted: 28 Dec 2015, 20:10
p.s. Terraniux and TerraLift are one single map in that new leaked small beta.
- Anreel
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Subject: Re: 28/12/2015 - "Terraniux Underground" by Eenocks
Post Posted: 28 Dec 2015, 21:47
Great tempo music track I still listen to Unreal music to this day almost every day! whether at home or office or car, shuffled with other game music.
- FXANBSS
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Subject: Re: 28/12/2015 - "Terraniux Underground" by Eenocks
Post Posted: 29 Dec 2015, 16:33
Anreel wrote:Great tempo music track I still listen to Unreal music to this day almost every day! whether at home or office or car, shuffled with other game music.
Yeah, you are that mercenary, i have seen you in the ship with these groups of your friends, i haven't killed you hopefully but sadly your friends.
Unreal told me to do it, it's his fault!
I grant you the ultimate power!
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Subject: Re: 28/12/2015 - "Terraniux Underground" by Eenocks
Post Posted: 30 Dec 2015, 06:56
I still think its funny that there is one door that isnt solid.
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Subject: Re: 28/12/2015 - "Terraniux Underground" by Eenocks
Post Posted: 02 Jan 2016, 17:18
Definitely one of the more polarizing map sets in Unreal. Personally I can't wait for them to end when I get to them, but I know others love these maps.
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Subject: Re: 28/12/2015 - "Terraniux Underground" by Eenocks
Post Posted: 02 Jan 2016, 18:52
It works as an intro to this segment, but it's pretty obvious that it's mostly there for technical reasons (because liquid draining couldn't be handled in-engine at the time) and not really intended to be much as a standalone map. The progression is a bit awkward at the end too, as the final door opening is linked to killing enemies and there's not really any hints to that. The elevator fight makes a nice mini-setpiece though. The walk-through wall bug manages to be bizarrely memorable, especially as I thought it might be a secret or something when I first played.
Formerly Mman
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Subject: Re: 28/12/2015 - "Terraniux Underground" by Eenocks
Post Posted: 02 Jan 2016, 20:34
Semisolids always bad.
- Mister_Prophet
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Subject: Re: 28/12/2015 - "Terraniux Underground" by Eenocks
Post Posted: 04 Jan 2016, 05:22
I just remember thinking it was really cool that they bled green the first time I played it.
Some interesting Innox (Eenocks) stuff in here that pops up in his other levels. He seemed more willing to manipulate pawns than other the other Unreal level designers, messing with things like pawn stats like fatness and health to make every enemy not only unpredictable but almost like an individual. Also, things like the laser tunnel with the "alert" message was kind of an otherwise untapped concept of using HUD messages to convey an action to the player (while it didn't actually seem to do anything critical, it did give me a "oh crap!" moment the first time through).
I still really like the elevator drop down enemy event, though it's often overlooked in favor of some of the game's more prominent first encounter situations.
Some interesting Innox (Eenocks) stuff in here that pops up in his other levels. He seemed more willing to manipulate pawns than other the other Unreal level designers, messing with things like pawn stats like fatness and health to make every enemy not only unpredictable but almost like an individual. Also, things like the laser tunnel with the "alert" message was kind of an otherwise untapped concept of using HUD messages to convey an action to the player (while it didn't actually seem to do anything critical, it did give me a "oh crap!" moment the first time through).
I still really like the elevator drop down enemy event, though it's often overlooked in favor of some of the game's more prominent first encounter situations.
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