Did you know? All of these messages will likely be replaced before release.

01/02/2016 - "ISV-Kran Deck 4" by Myscha the Sleddog

Each week a single map is discussed here in detail.

Moderators: Semfry, Sat42, Jigoku, UB_

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: 01/02/2016 - "ISV-Kran Deck 4" by Myscha the Sleddog

Post Posted: 01 Feb 2016, 14:29

Map Title: ISV-Kran Deck 4
Author: Myscha the Sleddog
From: Unreal
Filename: IsvKran4.unr
Music Files: Newmca9.umx




Video Playthrough:
https://www.youtube.com/watch?v=R7LLIy077G0

Synopsis: Prisoner 849 enters the Deck 4 of the Inter-Stellar Vehicle Kran, now under Skaarj control.

Discuss!

User avatar Anreel
Skaarj Lord Skaarj Lord
Posts: 174
Joined: 22 Nov 2008, 16:51

Subject: Re: 01/02/2016 - "ISV-Kran Deck 4" by Myscha the Sleddog

Post Posted: 02 Feb 2016, 12:02

I did not like these IVAN KRAN maps and other techno labyrinths in Unreal, I was getting stuck and annoyed running back and forth, could not wait for them to end to embrace Na Pali again.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: 01/02/2016 - "ISV-Kran Deck 4" by Myscha the Sleddog

Post Posted: 02 Feb 2016, 14:23

Anreel wrote:I did not like these IVAN KRAN maps and other techno labyrinths in Unreal, I was getting stuck and annoyed running back and forth, could not wait for them to end to embrace Na Pali again.


Only to get stuck in a real mean maze right after these ones :P
ImageImage

User avatar Jigoku
Skaarj Warlord Skaarj Warlord
Posts: 959
Joined: 03 Dec 2010, 00:51
Location: The Backrooms
Contact:

Subject: Re: 01/02/2016 - "ISV-Kran Deck 4" by Myscha the Sleddog

Post Posted: 04 Feb 2016, 02:03

These maps are aMAZEing.
Trying to get back into the swing of things.

User avatar Xanious
Skaarj Assassin Skaarj Assassin
Posts: 105
Joined: 23 Jan 2014, 04:45
Contact:

Subject: Re: 01/02/2016 - "ISV-Kran Deck 4" by Myscha the Sleddog

Post Posted: 05 Feb 2016, 00:31

Probably the most forgettable out of all the ISV kran levels in all honesty. I mean its a good entrance level and all, but the 2 maps afterwards just offer more.



also this happened
► Show Spoiler

User avatar Semfry
Trustee Member Trustee Member
Posts: 2068
Joined: 12 Nov 2007, 02:43
Location: UK
Contact:

Subject: Re: 01/02/2016 - "ISV-Kran Deck 4" by Myscha the Sleddog

Post Posted: 05 Feb 2016, 02:15

The Kran segment is one of my least favourite because I prefer the alien environments to the more domestic stuff. This one in particular has a kind of strangely designed arena battle at the start, and this is a part where limited tech doesn't help; there's very little scripting so the battle lacks energy and tends to involve hunting down stragglers, with pretty vague events happening after you've killed everything (though it's small enough that you're unlikely to be stuck long). Deck 1 does a similar concept much better at the start. To be fair the second arena battle at the top of the cargo room is better due to the confined environment that inherently adds some tension.
Formerly Mman

User avatar Sat42
Skaarj Warlord Skaarj Warlord
Posts: 865
Joined: 14 Jul 2013, 16:42
Contact:

Subject: Re: 01/02/2016 - "ISV-Kran Deck 4" by Myscha the Sleddog

Post Posted: 07 Feb 2016, 15:14

I always thought the drama of the ISV-Kran segment was well conveyed, and sort of harkens back to what we got with Vortex Rikers.
ISV-Kran Deck 4 isn't the best map of said segment, but it was exciting the first time round and thanks to its strong moments, I still consider it great.
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.

User avatar ArchGrey
Skaarj Scout Skaarj Scout
Posts: 41
Joined: 19 Jul 2011, 17:45
Location: Russia

Subject: Re: 01/02/2016 - "ISV-Kran Deck 4" by Myscha the Sleddog

Post Posted: 07 Feb 2016, 20:08

Strange for me to see so many people to dislike KRAN levels... Because for me those are really exciting with the almosphere of cosmic horror that they bring... Dark suspence in all those creepy corridors, dead crew members, and the screams heard from somewhere in the depths of ship... I really like this feeling, and the level design is very great too. It really has its strong moments, and I empathized the people who died fighting together against the Skaarj. But the most important thing is that I just like dead spaceships =)
[000] [the constant system failure]

Another Reality DevTeam Member


Who is online

Users browsing this forum: No registered users and 25 guests

Copyright © 2001-2024 UnrealSP.org

Powered by phpBB® Forum Software © phpBB Limited