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Post Posted: 29 Feb 2016, 13:08
Post Posted: 29 Feb 2016, 20:12
Post Posted: 29 Feb 2016, 23:03
Post Posted: 29 Feb 2016, 23:31
Nightmare Kitteh wrote:"EDIT": Also is the tower really bulky or does this map use portal zones? I'm curious.
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 01 Mar 2016, 01:11
Post Posted: 01 Mar 2016, 11:30
editor Dave wrote:The outside of the tower overwhelmed me, the inside, however, left me disappointed:In my first playthrough, I found the inside too dark, too Pupae-infested, too winding and too repetetive in its design to distinguish the areas. This was like the only Nali structure that I found annoying. The ending on the top was so redeeming again. Especially the sounds really expanded the experience. The lift was a welcome surprise, too. In my second playthrough, the positive features remained, but the former negatives were now why I began to like this level. It really has a nice, creepy atmosphere of its own.
Post Posted: 01 Mar 2016, 17:56
Post Posted: 02 Mar 2016, 17:16
Post Posted: 02 Mar 2016, 23:08
Post Posted: 03 Mar 2016, 14:05
Post Posted: 05 Mar 2016, 21:10
The hardest fight (or fights) are probably against those troopers that appear at the beginning.
Post Posted: 06 Mar 2016, 01:20
Post Posted: 06 Mar 2016, 23:14
Mister_Prophet wrote:It's harder to appreciate now, but this was a mammoth of an experience for someone playing shooters in the late 90s. I don't believe I can think of another game at the time that wouldn't have hit me with a loading screen at some point if the same scope was attempted.You begin at what was (at the time) a fair distance away from the Tower, but when you arrive at the foot of the place you can go inside and keep playing. Not only that, you can reach the summit and look down. That was a big deal, especially for people like me whose first time through was quite daunting. Peering over the edge that first time and seeing how far I had traversed was something I didn't feel again until years later when I started playing open world games. Things like that are standard now I guess. But back then they simply didn't exist, which is why this level was special on that merit alone. Nowadays the reality of the level's size isn't quite as much of a sucker punch, but mappers in this community have done their best to replicate the same feeling. A number of community levels follow in the footsteps of Sunspire quite well.The level itself is quite good. The hardest fight (or fights) are probably against those troopers that appear at the beginning. It's not so much a level about combat as it is the awe of exploration, and boy can you get lost. There's a particularly nasty part where you can find yourself in pitch darkness with pupae scuttling about. I dunno about you guys, but I actually used my flashlight and flares my first time through so I didn't have much on me besides my dispersion pistol to light those rooms up. I don't even know how I found the minigun. It also has a great ending. You rise to the top of the spire only to realize its purpose is a staging area for the skylift. That was a really cool transition by the way, first time through. Really unique experience.
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