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24/05/2016 - "MotherShip Basement" by Eenocks

Each week a single map is discussed here in detail.

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Subject: 24/05/2016 - "MotherShip Basement" by Eenocks

Post Posted: 24 May 2016, 15:09

Map Title: MotherShip Basement
Author: Eenocks
From: Unreal
Filename: ExtremeBeg.unr
Music Files: None.




Video Playthrough: https://www.youtube.com/watch?v=_LYtRHS-yjU

Sypnosis: Welcome to the future! A world of shining metal, blinding lights and laser beams.

Discuss!
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Subject: Re: 24/05/2016 - "MotherShip Basement" by Eenocks

Post Posted: 24 May 2016, 15:23

Lol. Barely even a level in itself, and the lasers are pretty annoying until you learn some tricks for them. I guess the lasers being forced in Unreal and skippable on lower settings (I think, maybe it's not optional on hard either?) is kind of interesting for being one of few difficulty changes that isn't combat related.
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Subject: Re: 24/05/2016 - "MotherShip Basement" by Eenocks

Post Posted: 24 May 2016, 15:37

Only on Unreal difficulty the laser room is mandatory.
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Subject: Re: 24/05/2016 - "MotherShip Basement" by Eenocks

Post Posted: 29 May 2016, 01:37

Such a tiny map, why did they even bother making this one...
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Subject: Re: 24/05/2016 - "MotherShip Basement" by Eenocks

Post Posted: 30 May 2016, 01:44

Here are my comments from last time this level featured in MOTW:

I was totally unaware that the beam section is mandatory on Unreal difficulty!
A transition map, very short but those beams made it memorable enough: like everyone else I guess, the first time I saw them I wasn't sure of their effect and I died on them :P
The "teleportation chamber" (last screenshot) was reused in ONP's Prisoned, by the way.
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Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.


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