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6/06/2016 - "MotherShip Core" by Eenocks

Each week a single map is discussed here in detail.

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User avatar Semfry
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Subject: 6/06/2016 - "MotherShip Core" by Eenocks

Post Posted: 06 Jun 2016, 19:38

Map Title: MotherShip Core
Author: Eenocks
From: Unreal
Filename: ExtremeCore.unr
Music Files: Unreal4.umx




Video Playthrough: https://www.youtube.com/watch?v=4Kgv6iXobRA

Sypnosis: You enter the heart of the mothership, where the entrance to the heavily defended core lies.

Discuss!
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Subject: Re: 6/06/2016 - "MotherShip Core" by Eenocks

Post Posted: 07 Jun 2016, 01:13

Lotsa 6 this time

This map's pretty fun. Pathing is amazing and you get to fight quite a lot with enemies being close most of the time.
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Subject: Re: 6/06/2016 - "MotherShip Core" by Eenocks

Post Posted: 08 Jun 2016, 21:34

Lots of neat particle effects in this one and I think one of the most fun fights in the game. Overall a kickass level, although the one door requiring all enemies dead is a bit confusing especially to new time players. Oh and I forgot to mention Unreal4/Erosion last MOTW. Its awesome stuff.
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Subject: Re: 6/06/2016 - "MotherShip Core" by Eenocks

Post Posted: 11 Jun 2016, 16:54

FYI Skaarj Gen and Illumination will be a single MOTW
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Subject: Re: 6/06/2016 - "MotherShip Core" by Eenocks

Post Posted: 11 Jun 2016, 18:26

As a follow-up to the last Mothership map it does it job of ramping things up a little with the "defense" part (though it can be hard to tell that that's what's happening). I don't find anything about this level especially impressive though. The occasional view back to the previous map is some nice foreshadowing of The Darkening.
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Subject: Re: 6/06/2016 - "MotherShip Core" by Eenocks

Post Posted: 13 Jun 2016, 00:36

Frankly, I have to agree with some older comments I read mentioning how kinda ugly this level is (by Unreal standards). Very old school. At least the central core room itself is impressive the first time round, and to its credit, the build/layout makes for some interesting gameplay. Corridors and rooms don't have much personality and in the end it reinforces the "maze" aspect but that sort of helped build up an uneasy atmosphere of mystery. After playing so many awesome community packs, I believe the ambush/defense scenario found here could be much better, but again it managed to be daunting on a first playthrough. And I liked the lasers, they added to the tension but I still made it through on my first try :D

It's great but this type of map has been done much better since then.
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