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Post Posted: 21 May 2008, 10:03
UBerserker wrote:This pack should not be played because its gameplay is so ****ing horrible and stupid.
UBerserker wrote:The visuals are incredibly repetitive.
UBerserker wrote:Lava inside water.
UBerserker wrote:The only good thing is the use of music.
UBerserker wrote:(...) with a ugly-looking star ship at the end.
UBerserker wrote:Gameplay sucks due to invulnerable hitscan turrets(...)
Mman wrote:However, this level has a bug where the exit randomly doesn't work, like in Xidia Gold's Landing level.
redeye wrote:On the first map for Unreality it's a tactical nightmare, for instance the houses the door is dark, so once you awake those things they hammer you and you can't see the door to run away lol.
UBerserker wrote:Story: totally guessed that Skeletor was the thief.
Post Posted: 21 May 2008, 14:35
Jethro wrote:Can't agree with this one, I think that visuals are brilliant in most of the pack (parts of caves and mausoleum as an exception).
Jethro wrote:Hitscan turrets can be easilly avoided by choosing the right path and taking cover behind crates. Nothing wrong in introducing some tactical gameplay!
Post Posted: 21 May 2008, 23:16
Post Posted: 22 May 2008, 01:20
redeye wrote:The Towers of Sherekith?, and or levels that specialise in looks bogging the system down
Post Posted: 22 May 2008, 02:19
Post Posted: 22 May 2008, 02:21
Waffnuffly wrote:redeye wrote:The Towers of Sherekith?, and or levels that specialise in looks bogging the system downThis is fucking hysterical. What are you running, a 386?
Post Posted: 22 May 2008, 02:26
Mman wrote:But even if you literally want pure action and the merest hint of story makes you give up, it still doesn't make sense as Unreality's action sucks.
Post Posted: 22 May 2008, 09:01
Post Posted: 22 May 2008, 14:55
Post Posted: 22 May 2008, 17:19
Post Posted: 22 May 2008, 20:39
Post Posted: 22 May 2008, 21:14
Darkon wrote:Is this getting out of hand as well already?!.. what's the matter with everyone?
Post Posted: 23 May 2008, 02:59
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