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7/25/2016 - "Sanctum of O'Shatza" by Hellscrag

Each week a single map is discussed here in detail.

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User avatar Jigoku
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Subject: 7/25/2016 - "Sanctum of O'Shatza" by Hellscrag

Post Posted: 25 Jul 2016, 09:39

Map Title: Sanctum of O'Shatza
Author: Mike "Hellscrag" Wilberforce
From: Tashara's Cove
Filename: Tashara2.unr
Music Files: Chizra.umx




Video Playthrough:
https://youtu.be/pkAkxwmVtTw

Synopsis: You enter a Nali sanctuary that's still filled with Skaarj.

Discuss!
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User avatar Semfry
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Subject: Re: 7/25/2016 - "Tashara's Cove" by Hellscrag

Post Posted: 25 Jul 2016, 12:53

The pics are from map 1 (it's technically in map 2, but it's not the part you play).
Formerly Mman

User avatar Jigoku
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Subject: Re: 7/25/2016 - "Sanctum of O'Shatza" by Hellscrag

Post Posted: 25 Jul 2016, 23:18

I can retake them if it bugs you, I remembered doing a map from this mappack before so I just reused the same pics.

Also, Shatza. ( ° ͜ʖ ͡°) I'm sorry.
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Subject: Re: 7/25/2016 - "Sanctum of O'Shatza" by Hellscrag

Post Posted: 26 Jul 2016, 12:11

I remember this pack being very pleasant. The bit shown in the bottom right shot always stuck with me for some reason
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User avatar Semfry
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Subject: Re: 7/25/2016 - "Sanctum of O'Shatza" by Hellscrag

Post Posted: 26 Jul 2016, 12:51

Jigoku wrote:I can retake them if it bugs you


Well, it's a completely different map, so yeah.

A nice temple map; it's relatively linear and simple in structure but it's enjoyable to play and provides some variety. The ending in particular is well done between getting to see the town and realising it all links up, and then the twist added to make the backtracking trip something new.

Also obligatory lol O'sha...

Jigoku wrote:Also, Shatza. ( ° ͜ʖ ͡°) I'm sorry.

Beaten :(
Formerly Mman

User avatar editor Dave
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Subject: Re: 7/25/2016 - "Sanctum of O'Shatza" by Hellscrag

Post Posted: 26 Jul 2016, 20:21

Indeed, activating the lever for a part of the previous map was a pleasant surprise. I also enjoyed that you always have to interact with the water in some way, making it a pretty coherent (yeah, I gotta use that word again :p) level.
Actually, the whole map pack, or at least map and 1+2 could've easily been one larger map since most of map 1's and 3's (iirc) geometry was included in this map, too. Well, it adds to the surprise factor and having 3 maps sounds like more of an incentive to download it, I guess!
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User avatar Jigoku
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Subject: Re: 7/25/2016 - "Sanctum of O'Shatza" by Hellscrag

Post Posted: 27 Jul 2016, 03:52

Changed the pictures to the real SHATza. Have nothing else to say other the name I find funny.
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Subject: Re: 31/7/2016 - "Nagomi Passage" by Nivlek

Post Posted: 03 Aug 2016, 18:05

Semfry wrote:If you want to comment on last week's map you can always post it here and I can move it.


Thanks a lot for the offer Semfry!

I thought this was the best map from Tashara's Cove. Good atmosphere, and it was challenging enough that it was quite hard the first time round, and some serious twists towards the end highered the esteem I had for the level.

Funny how the name did not strike me as funny before :P

This local deity was mentioned again in this thread: http://www.unrealsp.org/viewtopic.php?p=61305#p61305

Sanctum of O'Shatza is the only map from this pack that I consider great, but it is still some way behind the more memorable temple maps (from the mother game and from this community).
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