- Nali Priest
- Posts: 7811
- Joined: 11 Nov 2007, 21:00
Post Posted: 08 Aug 2016, 11:53
From: The Triamid Ruins
Music Files: Chizra1.umx, EndEx.umx
Synopsis: As an archaeologist, you're assigned to explore three pyramid-shaped ruins in the middle of the ocean of an unknown moon. However, the team you were going to meet up has vanished. Are you ready to take the journey through this mysterious land?
- Trustee Member
- Posts: 2034
- Joined: 12 Nov 2007, 02:43
- Location: UK
Post Posted: 08 Aug 2016, 15:38
Insanely good looking map with massive amounts of detail and variety despite most areas managing to be relatively conservative poly-count wise. I like how the texture themes shift throughout while all fitting the theme, especially the orange/yellow DecayedS (I think) textures underground that I haven't seen used like this anywhere else. It has also got a ton of good exploration, and really makes you think about how the space comes together at times. I think the combat could be a bit more intense though; I don't want the level to become remotely combat focused, but I think spread out yet much more dangerous encounters would fit better than the pest slaughter it currently is. As it is the amount of guns you get feels like overkill.
- Buff Skeleton
- Posts: 4131
- Joined: 15 Dec 2007, 00:46
Post Posted: 09 Aug 2016, 02:19
Combat sucks since it's mostly nonexistent, but for an exploration-heavy map, it's OK. It would have been more tense if, like Semfry noted, there were fewer, but more dangerous, encounters throughout the map, especially in the underground sections. Even just patrolling enemies. Hell, it could have gone with the "no weapons, evade enemies" style of gameplay and still fit. But having craptons of ammo for every gun when all you fight are flies and mantas is a bit much
- Skaarj Warlord
- Posts: 989
- Joined: 27 Feb 2010, 22:46
Post Posted: 09 Aug 2016, 18:39
- Gilded Claw
- Posts: 1790
- Joined: 21 Apr 2009, 21:54
- Location: on the prowl
Post Posted: 10 Aug 2016, 22:50
Doublez-Down wrote:I'll have to give this one another whirl. I remember getting stuck somewhere and just not giving it much more effort, probably too busy IRL or something.
Exactly what I wanted to say.
Let me add that is was visually stunning, the combat was minimal but kept you on your toes and the puzzle theme was refershng. Unfortunately at the time when I played the final version, I had no clue about how to progress further and got a bit fed up with swimming for one island to the others.
Now that I've watched the playthrough (not until the end), I've got a better idea about what has to be done.
- Skaarj Warlord
- Posts: 800
- Joined: 14 Jul 2013, 16:42
Post Posted: 12 Aug 2016, 00:06
One of those "best of" maps I'm keeping for "last" looking forward to it, and hardly looked at the screenshots to avoid spoilers
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Post Posted: 12 Aug 2016, 01:18
- Skaarj Assassin
- Posts: 146
- Joined: 26 Aug 2012, 10:01
- Location: Lithuania
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