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Post Posted: 22 Oct 2016, 22:50
Post Posted: 22 Oct 2016, 22:52
MAP7- BeaconMr.Prophet- " This map is all about chasing Cray back to the beacon, confronting him as your betrayer, and find your way home. The subplot of the last map is that the genetic Skaarj seen in the Ice map are now out, and after you, along with the Cyborgs." " Set once again at Outpost Pheonix, this time at night after a terrible rain storm, this 3rd installment of the Outpos includes more of the original map along with the dock, making this the most complete section of Outpost Pheonix to date." "Not much to say other than it's the last map. At this point, all the shockers have been revealed and your simply returning through familiar territory making one last attempt to go home. The Cray showdown is very much reminisant of UT, and any pro at bot killing should be adept enough to take Cray out, although he isn't an easy boss. He is not the Darklord, and I don't want players to expect an epic Darklord duel. This isn't grand finale showdown fight, it is the completion of the story and the completion of Spencer's circle. Killing Cray makes Spencer a new person, two men fighting to the death." " In the end, the only way for Spencer's story to matter or even make the slightest difference to anyone is if he takes human life. Another Skaarj fight or even if the Darklord resurrected itself for one last fight, it just would be too much. There was no point making the last fight huge, that was already achieved when you fought the Queen in map 6. The Cray fight stands out among the pack, and it makes you realize that the entire time, the whole fucking time the game was about betrayal and revenge between two human beings. All the Skaarj, the mining outpost, even the name Xidia, it was all a subplot really. It had to be there because the name was ''Xidia''. The ending had to be there because the rest of the name was ''The Escape''. I much prefer Beacon to Darklord, Spencer's ending just worked and felt more comfortable than Jones's ending."
Post Posted: 24 Oct 2016, 19:47
Mister_Prophet wrote:I am very happy that we even had a legitimate central antagonist. Unreal packs had villains but Cray was an opportunity to have a fully voiced personality that had a motive that wasn't just trying to kill the player.
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
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