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07/11/2016 - "Valley of Se'Greth" by Cardiologist

Posted: 07 Nov 2016, 20:20
by Semfry
Map Title: Valley of Se'Greth
Author: Kimmo "Cardiologist" Kontto
From: Skaarj Tower: Fall of Seethe
Filename: ST-SeGrethValley
Music Files: suspense.umx




Video Playthrough:
https://www.youtube.com/watch?v=WeasBu9IAI0

Synopsis: Lucky circumstances free you from your imprisonment, but now you are caught in a fight between the Mercenaries and Krall.

Discuss!

Re: 07/11/2016 - "Valley of Se'Greth" by Cardiologist

Posted: 07 Nov 2016, 20:23
by Semfry
My old comments still apply here:

I don't think making a sequel to a pack with a very distinct (and hard to replicate) style with little focus on story did this set too many favours, and it would probably have felt better if it was treated as a separate pack or semi-related spin-off instead. This level is enjoyable, but, beyond a couple of Merc vs Krall fights it feels a bit lacking in stand-out moments and is quite linear; there's nothing wrong with it at all but it feels like it's lacking something. Even some small things like opening up the valley a bit so you can see more of the later areas would have helped.

Re: 07/11/2016 - "Valley of Se'Greth" by Cardiologist

Posted: 09 Nov 2016, 19:35
by Bombadilian
Never played it.

Re: 07/11/2016 - "Valley of Se'Greth" by Cardiologist

Posted: 14 Nov 2016, 00:38
by Sat42
Hell yeah, man, this map has one of my favourite tracks in the whole of Unreal/UT: suspense.umx, which you can hear in the Mercenary base but also in the Pupae chambers of the previous level.

Valley of Se'Greth is kind of a meaty transition level compared to Nr'Gatoth Base, being average in terms of difficulty and sandwiched by two harder levels, and it adequately sets the stage for the third map. It's excellent at that, maybe one of the things that struck me most gameplay-wise was the distinct feeling that the Krall were more of a threat than the Mercenaries. The fights between both races were in just about sufficient quantity to make the conflict noticeable, kind of like Nuk'Ratha Pass in Déjà Vu - Gryphon Revisited v2.01 (Operation Na Pali took the concept of fights between AI units much further, and even Strange World showed more than here).

I have to say, I like the feel of the actual valley, how the lighting is managed and the general composition.