Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: Semfry, Delacroix, UBerserker, Jigoku, Doublez-Down
Post Posted: 15 Nov 2016, 13:29
Post Posted: 15 Nov 2016, 15:42
Post Posted: 16 Nov 2016, 17:28
Post Posted: 18 Nov 2016, 21:42
Semfry wrote:Really massive Skaarj interior map (providing a good contrast to the outside-focused previous level) with plenty of exploration and combat. Maybe there could be one or two more set-piece rooms (like the one shown in the second screenshot here), as the corridors kind of blur together a little. But it mostly mixes things up well and has unique scripted sequences in almost every area. There are a couple of nasty Skaarj fights and ambushes (like a flak trooper in a confined area), but it's all well balanced, if anything there could have been a few more intense encounters.I felt that both Star 861 and Hexephet kind of whimpered out at the end; you just kill some slightly buffed (lone) Skaarj and move on. I found it more noticeable in Hexephet since the overall quality and length means there's a big buildup to something epic at the end that doesn't happen. The warp to the different planets was a nice idea, but the island fight in particular felt like a big missed opportunity.
Post Posted: 19 Nov 2016, 23:55
Post Posted: 20 Nov 2016, 13:31
Return to “Map Of The Week”
Users browsing this forum: No registered users and 1 guest