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19/12/2016 - The Lost Skaarj Ship - part1- by WhirlWindWabbit

Posted: 19 Dec 2016, 23:35
by Semfry
Map Title: The Lost Skaarj Ship - part1-
Author: WhirlWindWabbit
From: Project Zephon
Filename: zp10-thelostshippart1.unr
Music Files: unreal4.umx, sp11_lsp1




Video Playthrough:
https://www.youtube.com/watch?v=hXMKXSm8LB4

Synopsis: You enter the buried the Skaarj ship that started all this...

Discuss!

Re: 19/12/2016 - The Lost Skaarj Ship - part1- by WhirlWindWabbit

Posted: 20 Dec 2016, 00:19
by Jigoku
Once I get back to Unreal/UT I'm sooo playing Zephon. It kinda caught my attention...

Re: 19/12/2016 - The Lost Skaarj Ship - part1- by WhirlWindWabbit

Posted: 20 Dec 2016, 00:38
by UB_
Even though the map literally utilizes the same exact Skaarj theme concepts introduced by 7B and the likes, it takes said concepts' execution to the best possible. The greatest industrial-style Skaarj map ever released. The sound/music choices are fantastic too. Only the gameplay becomes dumb in those generator areas with the spawning groups of Skaarj.

Re: 19/12/2016 - The Lost Skaarj Ship - part1- by WhirlWindWabbit

Posted: 24 Dec 2016, 21:25
by Semfry
I guess my old comment still applies here:

Semfry wrote:One of the best and largest maps in Zephon. There's a lot of cool looking areas and a nice atmosphere throughout. It's also probably the map that comes closest to the difficulty of the old Zephon with the patch (although it's still toned down a lot), especially that generator room fight that's been mentioned. Even if they look just as good it's a shame most of Zephon maps (the main exception being the first) don't have the interaction and general variety of this map.


As a small detail I like the parts where you go outside the ship into the caves, because it helps sell the buried ship setting, especially as the other maps of this section don't really do that.

Re: 19/12/2016 - The Lost Skaarj Ship - part1- by WhirlWindWabbit

Posted: 26 Dec 2016, 19:47
by Sat42
Haven't yet played Project Zephon but from the quick glance at the comments here this map seems awesome and the campaign (version 2.0) is definitely on my to-do list.