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27/12/2016 - "Oppressive Metal" by JazzyB

Each week a single map is discussed here in detail.

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User avatar UBerserker
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Subject: 27/12/2016 - "Oppressive Metal" by JazzyB

Post Posted: 27 Dec 2016, 12:15

Map Title: ' Oppressive Metal '
Author: JazzyB
From: Project Xenome
Filename: ONP-map03oppressivemetalx.unr
Music Files: None.




https://www.youtube.com/watch?v=S_UwdOZPn5E

Synopsis: The only way to continue your journey is to cut through a creepy and dilapidated complex...

Discuss!

User avatar salsaSkaarj
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Subject: Re: 27/12/2016 - "Oppressive Metal" by JazzyB

Post Posted: 28 Dec 2016, 22:49

hmm, no comments about the map?

To be honest I couldn't remember much about it before viewing the video.
The thing is the layout and pathways are truly exceptional. It's complicated but it serves a purpose and adds to the playing experience, nothing feels forced or overdone. It is hard though (very hard on Unreal difficulty) and it isn't short.
My new year resolution is to replay Xenome (the new version) all the way through (it's been quite some time and I nver finished the patched version).
And I'm hoping for similar quiality and fun in part 2 of Xenome.

User avatar Semfry
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Subject: Re: 27/12/2016 - "Oppressive Metal" by JazzyB

Post Posted: 30 Dec 2016, 13:48

Old comment:

Semfry wrote:While the locations generally get more broken down and gloomy as you go in Xenome, this level is somewhat of an exception as it's an early level that's pretty heavily damaged and dark (although the textures are still a bit more pristine than later levels). I recall this being the last level where things are pretty frustrating on higher settings as you still have meagre gear while having to fight high-tier Skaarj, although it's okay on normal. Like most of the Xenome levels it's full of moving parts and bits of environmental interactions along with an interlinking layout; I especially like the way the giant fan sticks out in the large "hub" room throughout, and then you finally get to go past it at the end.


I hope Xenome 2 comes soon. I think the release date Jazzyb mentioned has already gone by, but I guess we've already learned to add an unspecificed length of time to the release date of any major Unreal project now :P
Formerly Mman

User avatar jazz
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Subject: Re: 27/12/2016 - "Oppressive Metal" by JazzyB

Post Posted: 31 Dec 2016, 20:42

Yeah, sorry about the release thing. Things have been ramping up at work with 12 hour days thrown around for good measure.
I am on the last map though so it should be fairly soon. 8)
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Subject: Re: 27/12/2016 - "Oppressive Metal" by JazzyB

Post Posted: 02 Jan 2017, 01:03

jazz wrote:Yeah, sorry about the release thing. Things have been ramping up at work with 12 hour days thrown around for good measure.
I am on the last map though so it should be fairly soon. 8)


still hopin' for it to come out soonnnn


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