Post Posted: 19 Feb 2017, 23:06
I have to say I agree with UB completely, down to the singling out of Outpost Pheonix, The Genome Warriors and Black Widow (which are my favourite from The Xidia Incident - along with Derelict Surface - and Xidia Gold, respectively (I would add that Beacon had an as strong impression on me as The Dead Mines).
I remember spending more than two and a half hours on this one. In my experience, the only map slightly longer than this in Xidia Gold is Outpost Pheonix (3 hours!).
Notable moments from my first playthrough:
- getting down to the tunnel floor at the beginning to kill the Skaarj there although the ride would have allowed me to bypass them - as dangerous as that ride may have been
- getting my ass handed to me multiple times during the warehouse fight - I'm sure I'd handle it better now!
- seeing the Controller
- the locker room, from the pin-up to the Brood's sudden attacks (typical)
- the revisiting of the mines
- the betrayal event, this kind of thing is sooo rare in Unreal/UT
- the "holy shit" last act(s): the environments are awesome, and that boss fight is REALLY good - easy (never died here!), but great nonetheless given how well it is designed, it makes you tense and the "Grey Dragon" demolishing the huge pillars of the temple while attacking you is one of the best uses of destructible environments in Unreal/UT.
As good as my favourite maps from The Xidia Incident and better, overall, than Beneath Xidia (which is of course awesome too by the way, with another great boss fight).
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.