editor Dave wrote:I did not know you were involved in Firestorm with the "lyrical" content, interesting. I know first hand how imaginative your way of writing is when you spiced up the written elements of Unforchers, that was pretty awesome! I also have to agree with the ego part: I too want the final iteration of Unforchers to be the best I am capable of and somehow time just passes by so fast.
It was that and a little more.
Turboman had made or was about to make his new translator system, which would have allowed for more text, scrollable (was happy to see this), with proper formatting for paragraphs. I basically started to assist with story and ended up writing a lot of content. I combed through all the original levels and added new logs to nearly every map as well as modifying his enemy placements. In some cases I added whole antagonists and subplots to certain levels.
Most importantly, there was a certain villain character that Turbo had added that was badass but very light on narrative, so I ended up helping a lot there. In a lot of ways, Turboman gave me license to incorporate story elements that would have overlapped into things seen in the Jones Saga. At the time I stopped working on the project he was still working on a slew of new levels that would make up en extended epilogue chapter (by this point it was already quite large and easily the best campaign I had played for Unreal, pending some more months of testing and bug fixes). However, I had written a document of all the logs and even some ingame dialogues that would be added to these unfinished levels. My log content was literally in every level of the campaign that I played at the time, maybe minus a couple. In a lot of cases I had the glad task of personalizing a location with named characters and context. A particular set of levels with UMS marines stationed at overtaken strongholds comes to mind.
To date, I do not know if Turboman kept all these additions. I do not know if he kept all my logs or even if he kept my modified maps and characters. Too much time has gone by and I haven't been involved. He could have removed everything, started over, who knows.
Some things I do recall being fond of; Had a lot of enjoyment simply playing the campaign over and over. I was really happy to name and make the story for the enemy called the Agoli, which were pygmy savages that were Native to the planet (Turbo had this enemy modeled and animated but not yet integrated into the game). I was happy to be the one of the first to see the Daz enemy and had the privilege to add this one to some levels and discussed a lot of ways to balance that creature (they were originally very powerful).