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02/06/2008 - "Escape from Skaarj base" by EvilAtje

Each week a single map is discussed here in detail.

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User avatar Jethro
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Subject: 02/06/2008 - "Escape from Skaarj base" by EvilAtje

Post Posted: 02 Jun 2008, 01:33

Map Title: Escape from Skaarj base
Author: Arjan 'EvilAtje' Vroegop and David 'DavidM' Münnich
From: Operation NaPali
Filename: np03Atje.unr
Video: http://www.dailymotion.com/MMAN2/video/9475456

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Synopsis: You've hijacked Skaarj shuttle in order to escape the Skaarj base you were improsened in. Are you sure you know how to fly this thing? Also, ever heard of anti-tarydium device?

Discuss!

User avatar Mister_Prophet
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Subject:

Post Posted: 02 Jun 2008, 06:32

I found the jet missions a novel idea, if a bit arcadey in nature. Hardly as interesting as Wipeout, this map was sufficient in giving you a pretty fun tour across the Na Pali countryside.

User avatar kea
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Subject:

Post Posted: 02 Jun 2008, 07:54

IIRC aircraft's max speed was 1337 km/h.
All ONP was based on that magic number :lol:

User avatar Frieza
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Subject:

Post Posted: 02 Jun 2008, 08:14

This map was too short and too easy. I remember the demo version being much more elaborate with a difficult bit in cave, why did they cut all that?

UB_
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Subject:

Post Posted: 02 Jun 2008, 14:39

kea wrote:IIRC aircraft's max speed was 1337 km/h.
All ONP was based on that magic number :lol:


That number made ONP so damn annoying.

I already expressed my hate for the two shuttle maps in ONP in the "H&H ONP Maps" thread.

The changed FOV makes things more realistic since you're moving at fast speed, but the visuals look weird and ugly.
It would have been more entertaining if you were able to shoot stuff, but it's just an incredibly linear experience. What about flying over the mountains, searching for the place where you have to arrive?

Sucky gameplay, sucky map. Oh, and I can't forget that bug which forces you to reload the game.
Wipeout is somewhat better due to its architecture, but nothing special anyway.
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User avatar Mister_Prophet
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Subject:

Post Posted: 02 Jun 2008, 22:06

I do agree with UB on some stuff, such as how your only real objective was to aim your mouse in a certain direction. Would have been interesting if more was done with the idea, but it was really like an interactive intermission. Instead of just showing the player how the shuttle flys across an area and crash/land whatever, you get to cross the distance yourself.

User avatar Darkon
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Subject:

Post Posted: 02 Jun 2008, 22:55

Does anyone have the ONP demo?

pro: original for an unreal map. Had some nice stuff.....
con(s): ...that I would like to go to lateron in the map (castle?). The 1337 thing is cliché, but oh well... Nice attempt, but could've been better, like UB said; make it a huge terrain with that one opening that they have to fly thru to end. If not.. fly around till it runs out of fuel, after which it crashlands (without surviving)... this to make it not-so-lineair... :)
Never trust a Dutchman in a tulip fight.

User avatar Jethro
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Subject:

Post Posted: 03 Jun 2008, 13:31

As said before - really novel idea, but could have been better. Also, quite frustrating (Wipeout was even more frustrating) if you keep crashing and can't get through.
Some shooting might be interesting addition, but well, Unreal is FPS not arcade simulator, isn't it? :P

Interesting thing. There are Nali Cows standing on the ground on the area shown on the first shot. If you crash land between them they survive the explosion and continue eating grass. Strange, isn't it?

Darkon wrote: this to make it not-so-lineair... :)

And so iritating, as you would fly pointlessly without knowing your destination as you don't have any kind of tracking/guiding device installed.
UBerserker wrote:Story: totally guessed that Skeletor was the thief.

User avatar Darkon
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Subject:

Post Posted: 03 Jun 2008, 14:41

Jethro wrote:Interesting thing. There are Nali Cows standing on the ground on the area shown on the first shot. If you crash land between them they survive the explosion and continue eating grass. Strange, isn't it?


Yes.. just as strange as falling blocks of rock way ahead of you when you crash land in the end (where you have to be).....
Never trust a Dutchman in a tulip fight.

UB_
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Subject:

Post Posted: 03 Jun 2008, 17:55

Jethro wrote:And so iritating, as you would fly pointlessly without knowing your destination.


Of course, if we have some details about the destination, it wouldn't be too irritating: it would be fun, instead of crashing during a trip through narrow mountains for no exact reason.
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User avatar Turboman
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Subject:

Post Posted: 03 Jun 2008, 21:21

Darkon wrote:Does anyone have the ONP demo?



a quick search showed up a link at fileplanet, i'm downloading it right now.

http://www.fileplanet.com/64381/downloa ... on-Na-Pali

User avatar Darkon
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Subject:

Post Posted: 03 Jun 2008, 21:43

Turboman wrote:
Darkon wrote:Does anyone have the ONP demo?



a quick search showed up a link at fileplanet, i'm downloading it right now.

http://www.fileplanet.com/64381/downloa ... on-Na-Pali


GEWELDIG! Thanks!!!! \o/
Never trust a Dutchman in a tulip fight.

UB_
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Subject:

Post Posted: 03 Jun 2008, 21:44

Turboman wrote:
Darkon wrote:Does anyone have the ONP demo?



a quick search showed up a link at fileplanet, i'm downloading it right now.

http://www.fileplanet.com/64381/downloa ... on-Na-Pali


Wow, now I can finally hear the old voices. Thanks!
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wael
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Subject:

Post Posted: 03 Jun 2008, 23:24

I finished this map twice within the uber time limit, but I didn't get any extra points. That pissed me off.

UB_
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Subject:

Post Posted: 03 Jun 2008, 23:42

Both shuttle maps don't give you extra points if you finish them in time, so you can fly through them without any hurry unless you're doing a speed-run.
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