DavidM's best: "Strange World" and "Operation Na Pali"
Posted: 08 May 2017, 23:42
Main project leader: David Münnich
Strange World
Author: David Münnich
Released in: January 1st, 2000
Platform: Unreal
Review Score: 61%
DOWNLOAD: http://unrealarchives.com/strange-world/
Synopsis: Strange World follows the events of a human survivor trying to escape Na Pali, making it through lands conquered by Skaarj or Mecenaries who are fighting against each other.
Strange World, becoming one of the staples of Unreal's classic SP releases, is David Münnich's first mappack and his first most "serious" work made for Unreal. It's renown for popularizing the rivality between Skaarj and Mercenaries, for the day/night lighting transitions, for custom weapons such as the Railgun and turrets, and for the presence of a Sky Island themed level.
Operation Na Pali
Author: Team Vortex
Released in: June 9th, 2002
Platform: Unreal Tournament
Review Score: 83%
DOWNLOAD: http://unrealarchives.com/operation-na-pali/ (1.3 is the last version)
Synopsis: Operation Na Pali sees the infamous "ONP Guy" in a goofy adventure on Na Pali where he has to recover survivors from the crashed Vortex Rikers, years later after the original game.
Operation Na Pali is so far still the largest Unreal custom mappack ever released, clocking in at 36 maps, including cutscenes and a playable credits level. It's also one of the few mappacks to include voice acting and an enhanced single player gametype featuring a new HUD, an infinite Dispersion Pistol, dynamic footstep sounds, an ally system, ability to break boxes on contact, vehicles, unlockables and more. Saw few patch releases, with 1.3 being the last, adding ally versions of Krall for custom mappers.
The first mappack to obtain a 10/10 score on UnrealSP.org until the re-review, Operation Na Pali has been criticized for its immersion-breaking voice acting, generic story and a good chunk of maps being slight revisions of DavidM's old ones, including two levels borrowed from Xidia. Regardless, hardly any pack, if none at all, has managed to claim the same amount of effort put into the making of ONP.
ONP's custom gametype saw hardly any use outside of the mappack itself - only jazzy's Project Xenome took advantage of it as far as known releases go.
Strange World
Author: David Münnich
Released in: January 1st, 2000
Platform: Unreal
Review Score: 61%
DOWNLOAD: http://unrealarchives.com/strange-world/
Synopsis: Strange World follows the events of a human survivor trying to escape Na Pali, making it through lands conquered by Skaarj or Mecenaries who are fighting against each other.
Strange World, becoming one of the staples of Unreal's classic SP releases, is David Münnich's first mappack and his first most "serious" work made for Unreal. It's renown for popularizing the rivality between Skaarj and Mercenaries, for the day/night lighting transitions, for custom weapons such as the Railgun and turrets, and for the presence of a Sky Island themed level.
Operation Na Pali
Author: Team Vortex
Released in: June 9th, 2002
Platform: Unreal Tournament
Review Score: 83%
DOWNLOAD: http://unrealarchives.com/operation-na-pali/ (1.3 is the last version)
Synopsis: Operation Na Pali sees the infamous "ONP Guy" in a goofy adventure on Na Pali where he has to recover survivors from the crashed Vortex Rikers, years later after the original game.
Operation Na Pali is so far still the largest Unreal custom mappack ever released, clocking in at 36 maps, including cutscenes and a playable credits level. It's also one of the few mappacks to include voice acting and an enhanced single player gametype featuring a new HUD, an infinite Dispersion Pistol, dynamic footstep sounds, an ally system, ability to break boxes on contact, vehicles, unlockables and more. Saw few patch releases, with 1.3 being the last, adding ally versions of Krall for custom mappers.
The first mappack to obtain a 10/10 score on UnrealSP.org until the re-review, Operation Na Pali has been criticized for its immersion-breaking voice acting, generic story and a good chunk of maps being slight revisions of DavidM's old ones, including two levels borrowed from Xidia. Regardless, hardly any pack, if none at all, has managed to claim the same amount of effort put into the making of ONP.
ONP's custom gametype saw hardly any use outside of the mappack itself - only jazzy's Project Xenome took advantage of it as far as known releases go.