Re: DavidM's best: "Strange World" and "Operation Na Pali"
Posted: 28 May 2017, 15:49
Gotta say ONP with the classic Na Pali terrain style feels like fresh to the eyes.
The new terrain textures are very fine but it feels like they'd fit for higher poly graphics. That grass is used everywhere in ONP and it gets extremely tiresome.
Though however I kind of enjoy it in a way if some parts of Na Pali had unique types of chain mountain designs but then you get back to P849's journey locations and the new textures are still being used, and it doesn't make sense anymore.
Strangeworld is still amazing. Sure it looks like ass nowadays, especially the skytown map but it displayed more creativity than ONP with the day/night cycle, the new weapons, the turrets. And the Skaarj vs Merc grudge worked better because you had to fight both of them - i.e. Mercs had no reason to be allied with an unknown human. Map-wise there was literally zero filler, too, and it had (even if dumb as shit) a final boss!
The new terrain textures are very fine but it feels like they'd fit for higher poly graphics. That grass is used everywhere in ONP and it gets extremely tiresome.
Though however I kind of enjoy it in a way if some parts of Na Pali had unique types of chain mountain designs but then you get back to P849's journey locations and the new textures are still being used, and it doesn't make sense anymore.
Strangeworld is still amazing. Sure it looks like ass nowadays, especially the skytown map but it displayed more creativity than ONP with the day/night cycle, the new weapons, the turrets. And the Skaarj vs Merc grudge worked better because you had to fight both of them - i.e. Mercs had no reason to be allied with an unknown human. Map-wise there was literally zero filler, too, and it had (even if dumb as shit) a final boss!